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This question explores why modifying fields of structs stored in Go maps requires an interim step of reading, modifying, and overwriting. It further delves into the potential hidden costs associated with such modifications and the alternative approach using pointers.
When storing a struct in a map, the struct is stored by value, meaning that accessing it retrieves a copy of the original. Subsequently, any modifications made to this copy are not reflected in the map's original value. To update the map, the modified copy must be explicitly written back into the map.
While the need for indirect modification may not immediately seem obvious, there are potential hidden costs to consider. Modifying complex data structures (like structs) within other data structures (like maps) requires proper resource management. Direct modification could introduce data races or other concurrency-related issues that can be particularly problematic in concurrent environments.
An alternative approach to modifying fields in map values is to store pointers to the structs instead of the structs themselves. This allows for direct modification of the referenced struct without the need for an interim read-modify-write operation.
Understanding the behavior of Go maps with respect to struct values is crucial for effective data handling. By adhering to the principle of storing struct pointers rather than struct values, developers can avoid potential pitfalls and maintain data integrity, particularly in concurrent environments.
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