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Inline namespaces address a need for library versioning without relying on platform-specific binary executable format features. They allow library authors to create nested namespaces whose members appear as if they were directly under the enclosing namespace.
Consider a vector implementation in the STL header:
namespace std { // Pre-C++98 #if __cplusplus < 1997L inline #endif namespace pre_cxx_1997 { // ... } // C++98/03 #if __cplusplus >= 1997L #if __cplusplus == 1997L inline #endif namespace cxx_1997 { // ... } #endif }
By using inline namespaces, the library author can introduce new versions of the vector implementation across different standard versions:
// C++11 inline namespace cxx_2011 { // ... }
Without inline namespaces, versioning using nested namespaces requires using namespace declarations. This approach, however, can expose the implementation detail that the vector is not declared directly under namespace std.
The lack of a defined scheme for inline namespace names in the standard limits their use to third-party libraries only. Additionally, inline namespaces can potentially lead to issues with the specialization of std templates, as the true namespace in which they are defined is not exposed when using nested namespaces without explicit inlining.
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