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Controlling GIF Animation with JavaScript
For those seeking a convenient way to manipulate GIF animations on their web pages, the libgif library offers an elegant solution. With this library, developers gain the ability to halt and restart GIF animations and selectively display specific frames.
If separate image files are the conventional approach to displaying specific GIF frames, libgif provides a more streamlined alternative by enabling the management of multiple frames within a single GIF. This eliminates the need for handling individual image files.
Implementation using libgif
Implementing libgif involves straightforward steps:
Include the libgif.js script in your HTML:
<script type="text/javascript" src="./libgif.js"></script>
Assign your GIF image with relevant attributes:
<img src="./example1_preview.gif" rel:animated_src="./example1.gif" width="360" height="360" rel:auto_play="1" rel:rubbable="1" />
Utilize JavaScript to initialize and manipulate the GIF:
$$('img').each(function (img_tag) { if (/.*\.gif/.test(img_tag.src)) { var rub = new SuperGif({ gif: img_tag } ); rub.load(function(){ console.log('oh hey, now the gif is loaded'); }); } });
By harnessing the power of libgif, developers can effectively control GIF animations on their websites, unlocking an array of possibilities for dynamic visual content.
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