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C Callback Using Class Member: Utilizing Templates and Lambda Functions
The concept of callback functions is widely used in C , allowing one function to invoke another upon the occurrence of a specific event. This article focuses on how to implement callbacks using class members, ensuring compatibility across multiple classes.
Traditionally, callback functions are declared as static methods within the class. However, this approach requires passing a pointer to the class instance, which can be cumbersome. A more efficient solution is to embrace the capabilities of C 11, namely std::function and std::bind.
Instead of using static methods, you can leverage std::function, which serves as a function object taking an integer as an argument. To bind it to a specific function within a class, use std::bind. The event handler can then accept std::function as input, eliminating the need to pass explicit instance arguments.
For example, consider the following code snippet:
class EventHandler { public: void addHandler(std::function<void(int)> callback) { // ... } }; class MyClass { public: void Callback(int x); // ... };
In this scenario, the MyClass::Callback method takes an integer argument and does not require a static declaration. To add a handler, simply use std::bind:
EventHandler handler; MyClass myClass; using namespace std::placeholders; handler.addHandler(std::bind(&MyClass::Callback, &myClass, _1));
This approach allows the same event handler to work with multiple classes, ensuring code flexibility and reusability.
Further, you can utilize C 11 lambda functions to enhance the simplicity and elegance of callbacks:
handler.addHandler([](int x) { std::cout << "x is " << x << '\n'; });
By adopting these methods, you can effectively implement callbacks using class members, achieving both compatibility and code conciseness.
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