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Memory Laundering: The Introduction of std::launder in C
P0137 introduces std::launder to address certain issues related to unions, lifetime, and pointers in C . This function template allows for memory laundering, a process that prevents the compiler from making assumptions about the modified contents of memory.
Memory Laundering
std::launder performs memory laundering, which removes any assumptions the compiler may have made about the contents of a memory location. This is particularly relevant when:
Example: Laundering a const Union Field
Consider this example:
struct X { const int n; }; union U { X x; float f; }; U u = {{ 1 }}; X *p = new (&u.x) X {2};
Initializing u.x with {1} assumes the const member n will always be 1. However, assigning p to a new X object with n set to 2 violates this assumption.
To correctly access u.x.n after this modification, we must launder the memory:
assert(*std::launder(&u.x.n) == 2); // Will be true
Other Applications
std::launder can also be used in situations where lifetimes are potentially violated, such as when allocating a new object in the storage of an old object without using placement new:
alignas(int) char data[sizeof(int)]; new(&data) int; int *p = std::launder(reinterpret_cast<int*>(&data));
By laundering the pointer, we bypass the lifetime rules that would otherwise prevent accessing the new object.
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