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Understanding "Programming to an Interface"
In software development, "programming to an interface" refers to a design principle where classes and components are designed to work with an interface rather than a specific implementation.
What is an Interface?
An interface is a contract that defines a set of methods and properties that a class or component must implement. It does not contain any implementation details and serves as a blueprint for classes that use it.
Benefits of Programming to an Interface
Real-Life Design Scenario
Consider a logging system. You may have several different types of loggers, such as a text file logger, database logger, or remote logger. Instead of writing classes that directly interact with specific loggers, you can define a logging interface:
interface ILogger { void Log(string message); }
Classes that use logging services can then be designed to depend on the ILogger interface:
class MyClass { private ILogger _logger; public MyClass(ILogger logger) { _logger = logger; } public void DoSomething() { _logger.Log("Doing something..."); } }
This allows you to change the concrete logger implementation at runtime without affecting MyClass. For example, you could use a text file logger for local debugging and switch to a database logger for deployment.
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