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How to Utilize Generics in Go 1.18 to Create Typed Values
In Go programming, generics enable the creation of code that operates on various types without the need for explicit casting or type assertions. This article explores how to utilize generics in Go 1.18 to create new objects of typed values.
Background: Fruit Factory Example
Consider the following simplified "Fruit Factory" example that attempts to create new instances of fruits generically:
type FruitFactory[T any] struct{} func (f FruitFactory[T]) Create() *T { // How do we create a non-nil fruit here? // Returning nil crashes the example. return nil } type Apple struct { color string }
In this example, the task is to complete the Create function to create a new instance of type T (i.e., *Apple in the case of the Apple type). However, simply returning nil is insufficient and causes the program to crash when accessing the object's properties.
Solution: Creating Typed Objects
There are two primary ways to create a new instance of a typed value using generics in Go 1.18:
func (f FruitFactory[T]) Create() *T { var a T return &a }
func (f FruitFactory[T]) Create() *T { return new(T) }
These solutions allow the function to create a non-pointer value (a or new(T)) and, if necessary, convert it to a pointer type by returning its address (&a).
Example Implementation
In the "Fruit Factory" example:
func (f FruitFactory[T]) Create() *T { var a T return &a } func example() { appleFactory := FruitFactory[Apple]{} apple := appleFactory.Create() apple.color = "red" // No panic now }
This modification enables the creation of a new Apple object and setting its properties without encountering a segmentation fault.
Conclusion
With generics in Go 1.18, programming with typed values is greatly simplified. By leveraging declarative assignment or the new keyword, it is possible to seamlessly create new instances of any type, eliminating the need for manual casting and error-prone type assertions.
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