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Controlling GIF Animations with JavaScript: Is It Possible?
Manipulating GIFs through JavaScript allows for greater control over animations and improves web efficiency by reducing file count. Here's how you can achieve this:
Solution:
The libgif library offers the functionality needed to control GIF animations.
Implementation:
Include the libgif.js script:
<script type="text/javascript" src="./libgif.js"></script>
Load the GIF image with appropriate attributes:
<img src="./example1_preview.gif" rel:animated_src="./example1.gif" width="360" height="360" rel:auto_play="1" rel:rubbable="1" />
Instantiate and load SuperGif:
$$('img').each(function (img_tag) { if (/.*\.gif/.test(img_tag.src)) { var rub = new SuperGif({ gif: img_tag } ); rub.load(function(){ console.log('oh hey, now the gif is loaded'); }); } });
This code uses libgif to control the GIF, including starting/stopping the animation and displaying specific frames. The example provided demonstrates the loading of the GIF and the console logging of its completion.
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