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Managing Pointers in Vector3 Method Calls
While attempting to chain method calls on the Vector3 struct, you may encounter errors related to taking the address of values and calling pointer methods. This article examines these errors and guides you on how to address them.
Understanding Pointer and Value Receivers
Methods in Go can have either pointer or value receivers. A pointer receiver allows the method to modify the original struct, while a value receiver creates a copy of the struct locally within the method.
Origin of the Errors
In your example, Vector3.Normalize() has a pointer receiver, meaning you need a pointer to a Vector3 variable to call it. When calling dir := projected.Minus(c.Origin).Normalize(), you're trying to take the address of the return value of projected.Minus(c.Origin), which is a value. This is not allowed in Go, hence the error.
Workarounds
To resolve this, you have several options:
Consistency is Key
It's essential to maintain consistency in receiver and result types within a struct. If most methods in Vector3 have pointer receivers, keep all receivers as pointers. Similarly, maintain consistency in return types.
Performance Considerations
With Vector3 consisting only of float64 values, performance differences between pointer and value receivers may be negligible. However, strive for consistency and avoid mixing receiver types within the struct.
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