


How Can I Efficiently Set a Bool Pointer to True within a Go Struct Literal?
Setting Bool Pointer in a Struct Literal
In Go, when passing a pointer to a bool into a function, it's possible to set the value of the bool field in the struct literal directly. However, the standard syntax requires defining a new identifier, as seen below:
func check(is handler){} type handler struct{ is *bool } func main() { var x bool = true check(handler{is: &x}) }
To circumvent this requirement and set the bool pointer to true directly in the struct literal, there are several approaches:
Option 1: Using a Slice
This method creates a slice with a single bool of value true, indexes its first element, and takes its address:
h := handler{is: &[]bool{true}[0]}
While this technique avoids defining a new variable, it introduces unnecessary boilerplate and leaves a backing array in memory.
Option 2: Using a Helper Function
A more optimal solution is to create a helper function that generates a bool pointer with a true value:
func newTrue() *bool { b := true return &b }
With this function, setting the bool pointer in the struct literal becomes:
h := handler{is: newTrue()}
Option 3: Using One-Liner Anonymous Functions
Another method involves using anonymous functions to accomplish the same task in a single line:
h := handler{is: func() *bool { b := true; return &b }()}
Option 4: Variant with Anonymous Function
A slight variation of the previous approach:
h := handler{is: func(b bool) *bool { return &b }(true)}
These techniques provide alternatives for setting a bool pointer to true in a struct literal without the need for additional identifiers or unnecessary overhead. Developers can choose the approach that best suits their needs and style preferences.
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