BufferedImage: Text Overlay and Return
Misunderstanding the Text Drawing Coordinates
In your current code, the text does not appear as expected because you're referencing the wrong coordinates for drawString(). It uses (x, y) as the baseline for drawing the leftmost character of a string, not the absolute position of the text.
Adjusting for Text Baseline
To compensate for this, adjust your y coordinate to account for the height of the font:
gO.drawString(this.text, this.x, this.y + 12);
This assumes that you're using a font with a baseline of 12px. If necessary, you can adjust the offset accordingly.
Color Model Considerations
It's worth noting that you may also encounter incompatibilities due to the color models used in the image. Consider rendering the image with a suitable color model and then modifying it in situ using the below method:
private BufferedImage process(BufferedImage image) { Graphics2D g2d = image.createGraphics(); // Code to overlay text... g2d.dispose(); return image; }
In this approach, the text is drawn directly onto the existing image, ensuring compatibility.
Full Corrected Code
protected BufferedImage Process2(BufferedImage image){ Graphics2D gO = image.createGraphics(); gO.setColor(Color.red); gO.setFont(new Font( "SansSerif", Font.BOLD, 12 )); gO.drawString(this.text, this.x, this.y + 12); System.err.println(this.text+this.x+this.y); return image; }
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