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How Can I Easily Implement Pygame Game States for Level Management and Menu Transitions?

Linda Hamilton
Linda HamiltonOriginal
2024-11-30 17:40:15428browse

How Can I Easily Implement Pygame Game States for Level Management and Menu Transitions?

Pygame level/menu states

Question: With my code below, what would be the simplest and easiest way to implement game states to control levels? If I wanted to start with a title screen then load a level, and proceed to the next level on completion? If someone could explain the easiest way to handle this, that would be great!

Answer:

Scene Implementation

First, let's define an abstract Scene class as the base for our game scenes.

class Scene(object):
    def __init__(self):
        pass

    def render(self, screen):
        raise NotImplementedError

    def update(self):
        raise NotImplementedError

    def handle_events(self, events):
        raise NotImplementedError

Game Scene

Now, we'll create a GameScene class that will handle the core game logic.

class GameScene(Scene):
    def __init__(self):
        super(GameScene, self).__init__()

        # ... (load level, initialize entities, etc.) ...

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