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Pygame level/menu states
Question: With my code below, what would be the simplest and easiest way to implement game states to control levels? If I wanted to start with a title screen then load a level, and proceed to the next level on completion? If someone could explain the easiest way to handle this, that would be great!
Answer:
Scene Implementation
First, let's define an abstract Scene class as the base for our game scenes.
class Scene(object): def __init__(self): pass def render(self, screen): raise NotImplementedError def update(self): raise NotImplementedError def handle_events(self, events): raise NotImplementedError
Game Scene
Now, we'll create a GameScene class that will handle the core game logic.
class GameScene(Scene): def __init__(self): super(GameScene, self).__init__() # ... (load level, initialize entities, etc.) ...
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