Home >Backend Development >Golang >How Can I Implement Real-Time Keyboard Input Handling in Go Beyond os.Stdin.ReadString?
Traditional keyboard input handling in Go using os.Stdin.ReadString requires the Enter key to be pressed, limiting its responsiveness. To enhance interactivity, we explore alternative methods for detecting keypress events.
Game engines have built-in functionalities to handle keyboard inputs across multiple platforms. One such library is Azul3D's keyboard.
import keyboard // Create a keyboard watcher watcher := keyboard.NewWatcher() // Continuously monitor key states for { // Get current key states status := watcher.States() // Check for left arrow key press left := status[keyboard.ArrowLeft] if left == keyboard.Down { // Left arrow key is down. Trigger desired action. } }
This approach provides a more responsive and platform-independent solution for detecting keypress events in Go.
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