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Algorithm for Mixing Colors in a Paint Colorspace
When mixing physical paints, the resulting color differs from what one might expect when mixing colors on a digital screen. This is because paint mixes by absorption, whereas digital color mixing involves emission.
Paint Absorption and Digital Color Mixing
Algorithm for Color Mixing in Paint Colorspace
Mixing colors in a paint colorspace involves subtracting the absorbed wavelengths from white light (255, 255, 255). For example, mixing blue paint (absorbing red and green) with yellow paint (absorbing blue) would result in a muddy green.
Alternate Solution Using HLS Colorspace
Alternatively, using the HLS (Hue, Lightness, Saturation) colorspace can provide more intuitive color mixing results that are independent of the physical absorption properties of paint.
Python Code for Color Mixing in HLS Colorspace
Below is a Python function that calculates the average between two colors in the HLS colorspace:
import math from colorsys import rgb_to_hls, hls_to_rgb def average_colors(rgb1, rgb2): h1, l1, s1 = rgb_to_hls(rgb1[0]/255., rgb1[1]/255., rgb1[2]/255.) h2, l2, s2 = rgb_to_hls(rgb2[0]/255., rgb2[1]/255., rgb2[2]/255.) s = 0.5 * (s1 + s2) l = 0.5 * (l1 + l2) x = cos(2*pi*h1) + cos(2*pi*h2) y = sin(2*pi*h1) + sin(2*pi*h2) if x != 0.0 or y != 0.0: h = atan2(y, x) / (2*pi) else: h = 0.0 s = 0.0 r, g, b = hls_to_rgb(h, l, s) return (int(r*255.), int(g*255.), int(b*255.))
Using this function, we can approximate the result of mixing blue and yellow paint, for example:
>>> average_colors((255, 255, 0), (0, 0, 255)) (0, 255, 111)
This approach provides a more intuitive color mixing result that is not constrained by the absorption properties of physical paints.
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