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Dealing with Accuracy Limitations in Floating-Point Calculations
Floating-point numbers are widely used in computing, but they come with inherent accuracy limitations. One such issue is the inability to represent all real numbers precisely, leading to rounding errors during calculations.
Issue with Floating-Point Representation
Consider the following code that attempts to calculate the number of columns based on certain values:
double mw = 4.5999999999999996; // Represented as 4.6 internally double p = 0.2; double g = 0.2; int h = 1; int columns = (int) ((mw - (h * 11 * p)) / ((h * 11 * p) + g)) + 1;
Despite having a desired result of 2, the program incorrectly outputs 1. This is because the internal floating-point representation of 4.6 (4.5999999999999996) causes rounding errors in the calculations.
Addressing the Accuracy Issue
Overcoming this accuracy issue requires acknowledging the limitations of floating-point arithmetic:
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