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Dynamic Access to a Struct Property in Golang
One may encounter the need to dynamically access and update properties of a struct in Go. This can be achieved using the reflect package, which allows for runtime reflection and manipulation of types and values.
To set a field of a struct by its name, you can utilize the reflect package to retrieve the field's value and assign a new value to it. Here's a function that implements this functionality:
// setField sets field of v with given name to given value. func setField(v interface{}, name string, value string) error { // v must be a pointer to a struct rv := reflect.ValueOf(v) if rv.Kind() != reflect.Ptr || rv.Elem().Kind() != reflect.Struct { return errors.New("v must be pointer to struct") } // Dereference pointer rv = rv.Elem() // Lookup field by name fv := rv.FieldByName(name) if !fv.IsValid() { return fmt.Errorf("not a field name: %s", name) } // Field must be exported if !fv.CanSet() { return fmt.Errorf("cannot set field %s", name) } // We expect a string field if fv.Kind() != reflect.String { return fmt.Errorf("%s is not a string field", name) } // Set the value fv.SetString(value) return nil }
To use this function, you would call it like this:
var config SshConfig ... err := setField(&config, split[0], strings.Join(split[1:], " ")) if err != nil { // handle error }
This approach allows you to dynamically set the value of a struct field without the need for explicit if-else statements or switch cases.
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