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As soon as you witness the starting cutscene of Stalker 2: Heart Of Chornobyl, you'll quickly realize just how dangerous The Zone is. Not only are you fighting the intense weather and the emissions, but you'll also constantly be chased and ambushed by both humans and mutants alike.
If that isn't enough, you'll also face special environmental dangers all around called the Anomalies. This is a unique mechanic in this game, and it's important to understand exactly what it is if you want to have a smooth experience.
As you might already know, The Zone of Chornobyl was created after a huge disaster that also led to the spread of radiation everywhere. This disaster caused the environment to behave abnormally, creating different types of anomalies all over the place. You'll find these anomalies quite commonly on your playthrough.
Unfortunately, since these are environmental hazards, you can't exactly defeat these anomalies. Your only option is to avoid or counter them, while also removing them in rare cases if they happen because of a special incident nearby.
Soon after you finish the game's prologue, you'll get a handy tool in the form of bolts. This will be your main method of discovering and countering most of the anomalies, and here are the anomalies you'll encounter along with a way to avoid them:
Anomaly Name |
Picture |
What They Do And How To Avoid |
---|---|---|
Electric Orb |
This is the first anomaly you'll find while going through the sewers area at the start of the game. On your first encounter, this orb will simply follow a set path and you can easily avoid it. | |
Firepits And Lava Projectiles |
You'll commonly find small random fires on the ground that will turn into a proper fire if you get close and slowly drain your health. As you Progress, you can also find small lava pits that start throwing lava directly towards anything that comes close. | |
Electric Ground |
This is another common anomaly that first occurs after your first scanner placement. You can easily see the electricity on the ground when they're nearby. | |
Storm Vortex |
This is one of the anomalies that are difficult to see with your eyes, especially when you're sprinting. They can be identified with a cluster of leaves going in a Circular pattern with an occasional shine in the middle. | |
Spark Explosion |
You'll start finding this anomaly once you reach the Garbage area, and it essentially starts a spark at the location where your character would be in a couple of seconds if it kept walking on the same trajectory. | |
Glass Shards |
This is another anomaly that you'll find in the Garbage area, and it's also one of the few that don't get a siren when you're nearby. If you walk or run through these, they deal damage and give you bleeding status. | |
Giant Bubbles |
You'll start seeing this anomaly in the Swamp area and it'll essentially be a giant bubble suspended midair. If you get too Close, this bubble will start slowly moving towards you. | |
Acid And Acid Fumes |
Another one of the most common anomalies, acid is the easiest-to-spot environmental issue in the game. You can easily see it from far away because of its bright green color for both The pools and the fumes. | |
Gravity Orb |
While going through The Zone, you'll sometimes notice a big distortion in the middle of the air. This signifies the gravity orb anomaly that sucks you in the middle and deals heavy damage if you get close. | |
Upward Thrust |
This is a non-lethal anomaly that you can identify with a bunch of flying debris in the air. If you get close to it, it'll simply thrust you up in the air. It might help you reach special places in some areas. |
While most anomalies are dangerous, they can also be a good sign in some cases.
Artifacts usually spawn in places with a bunch of the same type of anomalies in a group.
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