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If you've encountered issues setting a transparent or colored background in Three.js, the black default can be frustrating. To rectify this, delve into the following solutions:
The root of the issue stems from JavaScript and can be addressed by modifying the renderer's clear color value.
For example, code within a Three.js initialization function like:
renderer.setClearColorHex(0x000000, 1);
Should be adjusted to:
renderer.setClearColorHex(0xffffff, 1);
Or, for an updated solution:
renderer.setClearColor(0xffffff, 0);
To allow for transparency, utilize the following code when creating a WebGLRenderer instance:
var renderer = new THREE.WebGLRenderer({ alpha: true});
Additionally, from r78 onwards, background colors can be set using:
var scene = new THREE.Scene(); // initializing the scene scene.background = new THREE.Color(0xff0000);
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