Understanding Map Implementations: Searching Efficiency in Go
Go maps boast impressive retrieval efficiency, offering constant time key lookup regardless of hash table size. This begs the question: how does it achieve this remarkable performance?
Internally, Go maps function as hash tables. Hashing techniques assign each key a unique value (hash) that determines its location within the table. By utilizing the low-order bits of the hash, specific buckets are selected to store the key-value pairs. However, to mitigate collisions, buckets can chain multiple secondary buckets.
The source code reveals that each bucket contains up to eight key-value pairs. The low-order bits of the hash determine the appropriate bucket, while a few high-order bits within each bucket differentiate between entries.
For example, if a map has 2,000 keys, it may have approximately 250 buckets. On average, finding a specific key would require checking only 8 entries within the selected bucket, not the entire 1,000 (as log2 n suggests). This approach ensures constant time retrieval, regardless of map size.
Go also employs novel techniques to prevent iterator invalidation during internal map resizing, highlighting the sophistication of its map implementation.
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