search
HomeWeb Front-endJS TutorialExploring the Canvas Series: combined with Transformers.js to achieve intelligent image processing

Introduction

I am currently maintaining a powerful open source creative drawing board. This drawing board integrates a lot of interesting brushes and auxiliary drawing functions, which allows users to experience a new drawing effect. Whether on mobile or PC, you can enjoy a better interactive experience and effect display.

In this article, I will explain in detail how to combine Transformers.js to achieve background removal and image marking segmentation. The result is as follows

Exploring the Canvas Series: combined with Transformers.js to achieve intelligent image processing

Link: https://songlh.top/paint-board/

Github: https://github.com/LHRUN/paint-board Welcome to Star ⭐️

Transformers.js

Transformers.js is a powerful JavaScript library based on Hugging Face's Transformers that can be run directly in the browser without relying on server-side computation. This means that you can run your models locally, increasing efficiency and reducing deployment and maintenance costs.

Currently Transformers.js has provided 1000 models on Hugging Face, covering various domains, which can satisfy most of your needs, such as image processing, text generation, translation, sentiment analysis and other tasks processing, you can easily achieve through Transformers.js. Search for models as follows.

Exploring the Canvas Series: combined with Transformers.js to achieve intelligent image processing

The current major version of Transformers.js has been updated to V3, which adds a lot of great features, details: Transformers.js v3: WebGPU Support, New Models & Tasks, and More….

Both of the features I've added to this post use WebGpu support, which is only available in V3, and has greatly improved processing speed, with parsing now in the milliseconds. However, it should be noted that there are not many browsers that support WebGPU, so it is recommended to use the latest version of Google to visit.

Function 1: Remove background

To remove the background I use the Xenova/modnet model, which looks like this

Exploring the Canvas Series: combined with Transformers.js to achieve intelligent image processing

The processing logic can be divided into three steps

  1. initialise the state, and load the model and processor.
  2. the display of the interface, this is based on your own design, not on mine.
  3. Show the effect, this is based on your own design, not mine. Nowadays it is more popular to use a border line to dynamically display the contrast effect before and after removing the background.

The code logic is as follows, React TS , see my project's source code for details, the source code is located in src/components/boardOperation/uploadImage/index.tsx

import { useState, FC, useRef, useEffect, useMemo } from 'react'
import {
  env,
  AutoModel,
  AutoProcessor,
  RawImage,
  PreTrainedModel,
  Processor
} from '@huggingface/transformers'

const REMOVE_BACKGROUND_STATUS = {
  LOADING: 0,
  NO_SUPPORT_WEBGPU: 1,
  LOAD_ERROR: 2,
  LOAD_SUCCESS: 3,
  PROCESSING: 4,
  PROCESSING_SUCCESS: 5
}

type RemoveBackgroundStatusType =
  (typeof REMOVE_BACKGROUND_STATUS)[keyof typeof REMOVE_BACKGROUND_STATUS]

const UploadImage: FC = ({ url }) => {
  const [removeBackgroundStatus, setRemoveBackgroundStatus] =
    useState<removebackgroundstatustype>()
  const [processedImage, setProcessedImage] = useState('')

  const modelRef = useRef<pretrainedmodel>()
  const processorRef = useRef<processor>()

  const removeBackgroundBtnTip = useMemo(() => {
    switch (removeBackgroundStatus) {
      case REMOVE_BACKGROUND_STATUS.LOADING:
        return 'Remove background function loading'
      case REMOVE_BACKGROUND_STATUS.NO_SUPPORT_WEBGPU:
        return 'WebGPU is not supported in this browser, to use the remove background function, please use the latest version of Google Chrome'
      case REMOVE_BACKGROUND_STATUS.LOAD_ERROR:
        return 'Remove background function failed to load'
      case REMOVE_BACKGROUND_STATUS.LOAD_SUCCESS:
        return 'Remove background function loaded successfully'
      case REMOVE_BACKGROUND_STATUS.PROCESSING:
        return 'Remove Background Processing'
      case REMOVE_BACKGROUND_STATUS.PROCESSING_SUCCESS:
        return 'Remove Background Processing Success'
      default:
        return ''
    }
  }, [removeBackgroundStatus])

  useEffect(() => {
    ;(async () => {
      try {
        if (removeBackgroundStatus === REMOVE_BACKGROUND_STATUS.LOADING) {
          return
        }
        setRemoveBackgroundStatus(REMOVE_BACKGROUND_STATUS.LOADING)

        // Checking WebGPU Support
        if (!navigator?.gpu) {
          setRemoveBackgroundStatus(REMOVE_BACKGROUND_STATUS.NO_SUPPORT_WEBGPU)
          return
        }
        const model_id = 'Xenova/modnet'
        if (env.backends.onnx.wasm) {
          env.backends.onnx.wasm.proxy = false
        }

        // Load model and processor
        modelRef.current ??= await AutoModel.from_pretrained(model_id, {
          device: 'webgpu'
        })
        processorRef.current ??= await AutoProcessor.from_pretrained(model_id)
        setRemoveBackgroundStatus(REMOVE_BACKGROUND_STATUS.LOAD_SUCCESS)
      } catch (err) {
        console.log('err', err)
        setRemoveBackgroundStatus(REMOVE_BACKGROUND_STATUS.LOAD_ERROR)
      }
    })()
  }, [])

  const processImages = async () => {
    const model = modelRef.current
    const processor = processorRef.current

    if (!model || !processor) {
      return
    }

    setRemoveBackgroundStatus(REMOVE_BACKGROUND_STATUS.PROCESSING)

    // load image
    const img = await RawImage.fromURL(url)

    // Pre-processed image
    const { pixel_values } = await processor(img)

    // Generate image mask
    const { output } = await model({ input: pixel_values })
    const maskData = (
      await RawImage.fromTensor(output[0].mul(255).to('uint8')).resize(
        img.width,
        img.height
      )
    ).data

    // Create a new canvas
    const canvas = document.createElement('canvas')
    canvas.width = img.width
    canvas.height = img.height
    const ctx = canvas.getContext('2d') as CanvasRenderingContext2D

    // Draw the original image
    ctx.drawImage(img.toCanvas(), 0, 0)

    // Updating the mask area
    const pixelData = ctx.getImageData(0, 0, img.width, img.height)
    for (let i = 0; i 
      <button classname="{`btn" btn-primary btn-sm remove_background_status.load_success remove_background_status.processing_success undefined : onclick="{processImages}">
        Remove background
      </button>
      <div classname="text-xs text-base-content mt-2 flex">
        {removeBackgroundBtnTip}
      </div>
      <div classname="relative mt-4 border border-base-content border-dashed rounded-lg overflow-hidden">
        <img  src="/static/imghwm/default1.png" data-src="https://img.php.cn/upload/article/000/000/000/173262759935552.jpg?x-oss-process=image/resize,p_40" class="lazy" classname="{`w-[50vw]" max-w- h- max-h- object-contain alt="Exploring the Canvas Series: combined with Transformers.js to achieve intelligent image processing" >
        {processedImage && (
          <img  src="/static/imghwm/default1.png" data-src="https://img.php.cn/upload/article/000/000/000/173262759935552.jpg?x-oss-process=image/resize,p_40" class="lazy" classname="{`w-full" h-full absolute top-0 left-0 z- object-contain alt="Exploring the Canvas Series: combined with Transformers.js to achieve intelligent image processing" >
        )}
      </div>
    
  )
}

export default UploadImage
</processor></pretrainedmodel></removebackgroundstatustype>

Function 2: Image Marker Segmentation

The image marker segmentation is implemented using the Xenova/slimsam-77-uniform model. The effect is as follows, you can click on the image after it is loaded, and the segmentation is generated according to the coordinates of your click.

Exploring the Canvas Series: combined with Transformers.js to achieve intelligent image processing

The processing logic can be divided into five steps

  1. initialise the state, and load the model and processor
  2. Get the image and load it, then save the image loading data and embedding data.
  3. listen to the image click event, record the click data, divided into positive markers and negative markers, after each click according to the click data decoded to generate the mask data, and then according to the mask data to draw the segmentation effect.
  4. interface display, this to your own design arbitrary play, not my prevail
  5. click to save the image, according to the mask pixel data, match the original image data, and then exported through the canvas drawing

The code logic is as follows, React TS , see my project's source code for details, the source code is located in src/components/boardOperation/uploadImage/imageSegmentation.tsx

import { useState, useRef, useEffect, useMemo, MouseEvent, FC } from 'react'
import {
  SamModel,
  AutoProcessor,
  RawImage,
  PreTrainedModel,
  Processor,
  Tensor,
  SamImageProcessorResult
} from '@huggingface/transformers'

import LoadingIcon from '@/components/icons/loading.svg?react'
import PositiveIcon from '@/components/icons/boardOperation/image-segmentation-positive.svg?react'
import NegativeIcon from '@/components/icons/boardOperation/image-segmentation-negative.svg?react'

interface MarkPoint {
  position: number[]
  label: number
}

const SEGMENTATION_STATUS = {
  LOADING: 0,
  NO_SUPPORT_WEBGPU: 1,
  LOAD_ERROR: 2,
  LOAD_SUCCESS: 3,
  PROCESSING: 4,
  PROCESSING_SUCCESS: 5
}

type SegmentationStatusType =
  (typeof SEGMENTATION_STATUS)[keyof typeof SEGMENTATION_STATUS]

const ImageSegmentation: FC = ({ url }) => {
  const [markPoints, setMarkPoints] = useState<markpoint>([])
  const [segmentationStatus, setSegmentationStatus] =
    useState<segmentationstatustype>()
  const [pointStatus, setPointStatus] = useState<boolean>(true)

  const maskCanvasRef = useRef<htmlcanvaselement>(null) // Segmentation mask
  const modelRef = useRef<pretrainedmodel>() // model
  const processorRef = useRef<processor>() // processor
  const imageInputRef = useRef<rawimage>() // original image
  const imageProcessed = useRef<samimageprocessorresult>() // Processed image
  const imageEmbeddings = useRef<tensor>() // Embedding data

  const segmentationTip = useMemo(() => {
    switch (segmentationStatus) {
      case SEGMENTATION_STATUS.LOADING:
        return 'Image Segmentation function Loading'
      case SEGMENTATION_STATUS.NO_SUPPORT_WEBGPU:
        return 'WebGPU is not supported in this browser, to use the image segmentation function, please use the latest version of Google Chrome.'
      case SEGMENTATION_STATUS.LOAD_ERROR:
        return 'Image Segmentation function failed to load'
      case SEGMENTATION_STATUS.LOAD_SUCCESS:
        return 'Image Segmentation function loaded successfully'
      case SEGMENTATION_STATUS.PROCESSING:
        return 'Image Processing...'
      case SEGMENTATION_STATUS.PROCESSING_SUCCESS:
        return 'The image has been processed successfully, you can click on the image to mark it, the green mask area is the segmentation area.'
      default:
        return ''
    }
  }, [segmentationStatus])

  // 1. load model and processor
  useEffect(() => {
    ;(async () => {
      try {
        if (segmentationStatus === SEGMENTATION_STATUS.LOADING) {
          return
        }

        setSegmentationStatus(SEGMENTATION_STATUS.LOADING)
        if (!navigator?.gpu) {
          setSegmentationStatus(SEGMENTATION_STATUS.NO_SUPPORT_WEBGPU)
          return
        }const model_id = 'Xenova/slimsam-77-uniform'
        modelRef.current ??= await SamModel.from_pretrained(model_id, {
          dtype: 'fp16', // or "fp32"
          device: 'webgpu'
        })
        processorRef.current ??= await AutoProcessor.from_pretrained(model_id)

        setSegmentationStatus(SEGMENTATION_STATUS.LOAD_SUCCESS)
      } catch (err) {
        console.log('err', err)
        setSegmentationStatus(SEGMENTATION_STATUS.LOAD_ERROR)
      }
    })()
  }, [])

  // 2. process image
  useEffect(() => {
    ;(async () => {
      try {
        if (
          !modelRef.current ||
          !processorRef.current ||
          !url ||
          segmentationStatus === SEGMENTATION_STATUS.PROCESSING
        ) {
          return
        }
        setSegmentationStatus(SEGMENTATION_STATUS.PROCESSING)
        clearPoints()

        imageInputRef.current = await RawImage.fromURL(url)
        imageProcessed.current = await processorRef.current(
          imageInputRef.current
        )
        imageEmbeddings.current = await (
          modelRef.current as any
        ).get_image_embeddings(imageProcessed.current)

        setSegmentationStatus(SEGMENTATION_STATUS.PROCESSING_SUCCESS)
      } catch (err) {
        console.log('err', err)
      }
    })()
  }, [url, modelRef.current, processorRef.current])

  // Updating the mask effect
  function updateMaskOverlay(mask: RawImage, scores: Float32Array) {
    const maskCanvas = maskCanvasRef.current
    if (!maskCanvas) {
      return
    }
    const maskContext = maskCanvas.getContext('2d') as CanvasRenderingContext2D

    // Update canvas dimensions (if different)
    if (maskCanvas.width !== mask.width || maskCanvas.height !== mask.height) {
      maskCanvas.width = mask.width
      maskCanvas.height = mask.height
    }

    // Allocate buffer for pixel data
    const imageData = maskContext.createImageData(
      maskCanvas.width,
      maskCanvas.height
    )

    // Select best mask
    const numMasks = scores.length // 3
    let bestIndex = 0
    for (let i = 1; i  scores[bestIndex]) {
        bestIndex = i
      }
    }

    // Fill mask with colour
    const pixelData = imageData.data
    for (let i = 0; i  {
    if (
      !modelRef.current ||
      !imageEmbeddings.current ||
      !processorRef.current ||
      !imageProcessed.current
    ) {
      return
    }// No click on the data directly clears the segmentation effect
    if (!markPoints.length && maskCanvasRef.current) {
      const maskContext = maskCanvasRef.current.getContext(
        '2d'
      ) as CanvasRenderingContext2D
      maskContext.clearRect(
        0,
        0,
        maskCanvasRef.current.width,
        maskCanvasRef.current.height
      )
      return
    }

    // Prepare inputs for decoding
    const reshaped = imageProcessed.current.reshaped_input_sizes[0]
    const points = markPoints
      .map((x) => [x.position[0] * reshaped[1], x.position[1] * reshaped[0]])
      .flat(Infinity)
    const labels = markPoints.map((x) => BigInt(x.label)).flat(Infinity)

    const num_points = markPoints.length
    const input_points = new Tensor('float32', points, [1, 1, num_points, 2])
    const input_labels = new Tensor('int64', labels, [1, 1, num_points])

    // Generate the mask
    const { pred_masks, iou_scores } = await modelRef.current({
      ...imageEmbeddings.current,
      input_points,
      input_labels
    })

    // Post-process the mask
    const masks = await (processorRef.current as any).post_process_masks(
      pred_masks,
      imageProcessed.current.original_sizes,
      imageProcessed.current.reshaped_input_sizes
    )

    updateMaskOverlay(RawImage.fromTensor(masks[0][0]), iou_scores.data)
  }

  const clamp = (x: number, min = 0, max = 1) => {
    return Math.max(Math.min(x, max), min)
  }

  const clickImage = (e: MouseEvent) => {
    if (segmentationStatus !== SEGMENTATION_STATUS.PROCESSING_SUCCESS) {
      return
    }

    const { clientX, clientY, currentTarget } = e
    const { left, top } = currentTarget.getBoundingClientRect()

    const x = clamp(
      (clientX - left   currentTarget.scrollLeft) / currentTarget.scrollWidth
    )
    const y = clamp(
      (clientY - top   currentTarget.scrollTop) / currentTarget.scrollHeight
    )

    const existingPointIndex = markPoints.findIndex(
      (point) =>
        Math.abs(point.position[0] - x)  {
    setMarkPoints([])
    decode([])
  }

  return (
    <div classname="card shadow-xl overflow-auto">
      <div classname="flex items-center gap-x-3">
        <button classname="btn btn-primary btn-sm" onclick="{clearPoints}">
          Clear Points
        </button>

        <button classname="btn btn-primary btn-sm" onclick="{()"> setPointStatus(true)}
        >
          {pointStatus ? 'Positive' : 'Negative'}
        </button>
      </div>
      <div classname="text-xs text-base-content mt-2">{segmentationTip}</div>
      <div>



<h2>
  
  
  Conclusion
</h2>

<p>Thank you for reading. This is the whole content of this article, I hope this article is helpful to you, welcome to like and favourite. If you have any questions, please feel free to discuss in the comment section!</p>


          </div>

            
        </div></tensor></samimageprocessorresult></rawimage></processor></pretrainedmodel></htmlcanvaselement></boolean></segmentationstatustype></markpoint>

The above is the detailed content of Exploring the Canvas Series: combined with Transformers.js to achieve intelligent image processing. For more information, please follow other related articles on the PHP Chinese website!

Statement
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
JavaScript and the Web: Core Functionality and Use CasesJavaScript and the Web: Core Functionality and Use CasesApr 18, 2025 am 12:19 AM

The main uses of JavaScript in web development include client interaction, form verification and asynchronous communication. 1) Dynamic content update and user interaction through DOM operations; 2) Client verification is carried out before the user submits data to improve the user experience; 3) Refreshless communication with the server is achieved through AJAX technology.

Understanding the JavaScript Engine: Implementation DetailsUnderstanding the JavaScript Engine: Implementation DetailsApr 17, 2025 am 12:05 AM

Understanding how JavaScript engine works internally is important to developers because it helps write more efficient code and understand performance bottlenecks and optimization strategies. 1) The engine's workflow includes three stages: parsing, compiling and execution; 2) During the execution process, the engine will perform dynamic optimization, such as inline cache and hidden classes; 3) Best practices include avoiding global variables, optimizing loops, using const and lets, and avoiding excessive use of closures.

Python vs. JavaScript: The Learning Curve and Ease of UsePython vs. JavaScript: The Learning Curve and Ease of UseApr 16, 2025 am 12:12 AM

Python is more suitable for beginners, with a smooth learning curve and concise syntax; JavaScript is suitable for front-end development, with a steep learning curve and flexible syntax. 1. Python syntax is intuitive and suitable for data science and back-end development. 2. JavaScript is flexible and widely used in front-end and server-side programming.

Python vs. JavaScript: Community, Libraries, and ResourcesPython vs. JavaScript: Community, Libraries, and ResourcesApr 15, 2025 am 12:16 AM

Python and JavaScript have their own advantages and disadvantages in terms of community, libraries and resources. 1) The Python community is friendly and suitable for beginners, but the front-end development resources are not as rich as JavaScript. 2) Python is powerful in data science and machine learning libraries, while JavaScript is better in front-end development libraries and frameworks. 3) Both have rich learning resources, but Python is suitable for starting with official documents, while JavaScript is better with MDNWebDocs. The choice should be based on project needs and personal interests.

From C/C   to JavaScript: How It All WorksFrom C/C to JavaScript: How It All WorksApr 14, 2025 am 12:05 AM

The shift from C/C to JavaScript requires adapting to dynamic typing, garbage collection and asynchronous programming. 1) C/C is a statically typed language that requires manual memory management, while JavaScript is dynamically typed and garbage collection is automatically processed. 2) C/C needs to be compiled into machine code, while JavaScript is an interpreted language. 3) JavaScript introduces concepts such as closures, prototype chains and Promise, which enhances flexibility and asynchronous programming capabilities.

JavaScript Engines: Comparing ImplementationsJavaScript Engines: Comparing ImplementationsApr 13, 2025 am 12:05 AM

Different JavaScript engines have different effects when parsing and executing JavaScript code, because the implementation principles and optimization strategies of each engine differ. 1. Lexical analysis: convert source code into lexical unit. 2. Grammar analysis: Generate an abstract syntax tree. 3. Optimization and compilation: Generate machine code through the JIT compiler. 4. Execute: Run the machine code. V8 engine optimizes through instant compilation and hidden class, SpiderMonkey uses a type inference system, resulting in different performance performance on the same code.

Beyond the Browser: JavaScript in the Real WorldBeyond the Browser: JavaScript in the Real WorldApr 12, 2025 am 12:06 AM

JavaScript's applications in the real world include server-side programming, mobile application development and Internet of Things control: 1. Server-side programming is realized through Node.js, suitable for high concurrent request processing. 2. Mobile application development is carried out through ReactNative and supports cross-platform deployment. 3. Used for IoT device control through Johnny-Five library, suitable for hardware interaction.

Building a Multi-Tenant SaaS Application with Next.js (Backend Integration)Building a Multi-Tenant SaaS Application with Next.js (Backend Integration)Apr 11, 2025 am 08:23 AM

I built a functional multi-tenant SaaS application (an EdTech app) with your everyday tech tool and you can do the same. First, what’s a multi-tenant SaaS application? Multi-tenant SaaS applications let you serve multiple customers from a sing

See all articles

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

AI Hentai Generator

AI Hentai Generator

Generate AI Hentai for free.

Hot Article

R.E.P.O. Energy Crystals Explained and What They Do (Yellow Crystal)
1 months agoBy尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. Best Graphic Settings
1 months agoBy尊渡假赌尊渡假赌尊渡假赌
Will R.E.P.O. Have Crossplay?
1 months agoBy尊渡假赌尊渡假赌尊渡假赌

Hot Tools

MinGW - Minimalist GNU for Windows

MinGW - Minimalist GNU for Windows

This project is in the process of being migrated to osdn.net/projects/mingw, you can continue to follow us there. MinGW: A native Windows port of the GNU Compiler Collection (GCC), freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All MinGW software can run on 64-bit Windows platforms.

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

WebStorm Mac version

WebStorm Mac version

Useful JavaScript development tools

Dreamweaver Mac version

Dreamweaver Mac version

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)