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OpenGL Index Buffer Challenges
In this scenario, the provided custom file format contains separate indices for vertices and normals, which poses a challenge when using OpenGL, as it expects a single set of indices. To resolve this issue, it is necessary to create an OpenGL vertex for each unique pairing of vertex index and normal index.
Solution Using Data Structures
Consider the following approach:
Vertex Duplication Handling
As mentioned in the problem, there may be duplicate vertices. To handle this, you can use a set or a hash table to store unique vertices. When you encounter a new vertex that is not in the set, add it to the set and the combined vertices array.
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