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Background
In C , RAII (Resource Acquisition Is Initialization) is employed to ensure automatic resource cleanup. When an object goes out of scope, its destructor is called, releasing any resources it holds.
Problem
Consider a C class with an OpenGL object managed through RAII:
class BufferObject { public: BufferObject() { glGenBuffers(1, &buff_); } ~BufferObject() { glDeleteBuffers(1, &buff_); } };
When used in certain scenarios, such as storing in a vector or returning from a function, problems arise with OpenGL errors.
Analysis
The issue stems from the lack of proper copy/move semantics. When copying the object (e.g., push_back), only the member variables are copied, leaving both objects with the same OpenGL buffer object. Upon destruction, the first object deletes the buffer, rendering the second object invalid.
Solution: Implementing Move Semantics
To resolve this, the class should be converted to a move-only type, removing the copy constructor and copy assignment operator. Instead, move constructors and move assignment operators should be provided that transfer ownership of the resource:
class BufferObject { public: BufferObject(const BufferObject &) = delete; BufferObject &operator=(const BufferObject &) = delete; BufferObject(BufferObject &&other) : buff_(other.buff_) { other.buff_ = 0; } BufferObject &operator=(BufferObject &&other) { if (this != &other) { Release(); buff_ = other.buff_; other.buff_ = 0; } return *this; } };
This ensures that only one object owns the OpenGL buffer at any given time.
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