Which Is Preferable for Embedding in Go: Pointer or Value?
In Go, embeddability allows you to reuse fields and methods from one type within another type. However, you have the option of embedding by pointer or by value. The choice between the two can impact the behavior and efficiency of your code.
Embedding by Pointer
When you embed a type by pointer, the embedded type's fields are accessed through pointers. This approach is useful when:
- Renderer is passed around by value and the methods you need on Bitmap are defined on *Bitmap.
Embedding by Value
When you embed a type by value, the embedded type's fields are copied into the embedding type. This is preferred when:
- Bitmap has a constructor function that returns a pointer, and the zero value of Bitmap is not usable.
- All the Bitmap methods are value methods.
Considerations for the Provided Example
In the example provided:
type Bitmap struct{ data [4][4]bool } type Renderer struct{ *Bitmap on uint8 off uint8 }
Embedding by value is generally preferable in this case because:
- Small type: The Bitmap type is compact, so embedding by value causes minimal memory overhead.
- Locality of access: Accessing Bitmap fields within Renderer does not require dereferencing a pointer.
- Reduced memory allocations: Embeddings by value avoid the creation of an additional pointer object.
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