


Why Doesn\'t Graphics2D.scale() Resize a BufferedImage, and How Can I Effectively Scale It?
How to Scale a BufferedImage Effectively
Question:
In the following code, an attempt to scale a BufferedImage using Graphics2D.scale() is not successful. What could be the reason for this?
BufferedImage image = MatrixToImageWriter.getBufferedImage(encoded); Graphics2D grph = image.createGraphics(); grph.scale(2.0, 2.0); grph.dispose();
Answer:
The Graphics2D.scale() method simply applies a scaling transformation to the current graphics context without actually modifying the BufferedImage. To resize the image itself, a different approach should be taken.
Solution Using AffineTransformOp:
One way to scale a BufferedImage effectively is to use an AffineTransformOp. This allows for more control over the scaling process, including the interpolation type. Here's an example:
BufferedImage before = getBufferedImage(encoded); int w = before.getWidth(); int h = before.getHeight(); BufferedImage after = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); AffineTransform at = new AffineTransform(); at.scale(2.0, 2.0); AffineTransformOp scaleOp = new AffineTransformOp(at, AffineTransformOp.TYPE_BILINEAR); after = scaleOp.filter(before, after);
In this code:
- A new BufferedImage (after) is created with the same width and height as the original.
- An AffineTransform is created to scale the image by 2x.
- An AffineTransformOp is created using the transform and a specific interpolation type (TYPE_BILINEAR).
- The filter() method is used to apply the scaling operation to the original image, creating the scaled after image.
Note:
- This approach uses resampling to scale the image, rather than cropping.
- For more information on image scaling and cropping, refer to related resources and examples.
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