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In C, dynamic memory management is a crucial aspect of developing efficient software, particularly in performance-critical applications. While functions like malloc() and free() in the standard library are commonly used, they come with overhead and limitations, such as fragmentation and slower allocation times when called frequently. One solution to these issues is creating a memory pool allocator.
In this blog, we will walk through how to write a simple memory pool allocator from scratch in C. By using a memory pool, we can pre-allocate a large block of memory and manage it manually, reducing fragmentation and improving memory allocation performance.
A memory pool allocator is a custom memory management strategy where a large block of memory is pre-allocated, and smaller chunks of it are handed out to the program as needed. When memory is no longer needed, it is returned to the pool for reuse. This approach allows for faster allocation and deallocation than using malloc() and free() directly, as well as better memory utilization.
Here’s how a basic memory pool works:
We will begin by defining a simple structure for the memory pool and the blocks within it. Each block will have a pointer to the next block in the free list, which allows us to quickly allocate and free memory.
#include <stdio.h> #include <stdlib.h> #include <stddef.h> #define POOL_SIZE 1024 // Total memory pool size // Define a block structure with a pointer to the next free block typedef struct Block { struct Block *next; } Block; // Define the MemoryPool structure typedef struct { Block *freeList; unsigned char pool[POOL_SIZE]; // Pre-allocated pool } MemoryPool;
In this code:
To initialize the memory pool, we need to divide the pool into blocks and set up the free list. Each block should point to the next free block.
void initMemoryPool(MemoryPool *pool) { pool->freeList = (Block *)pool->pool; Block *current = pool->freeList; // Create a free list of blocks for (int i = 0; i < (POOL_SIZE / sizeof(Block)) - 1; i++) { current->next = (Block *)((unsigned char *)current + sizeof(Block)); current = current->next; } current->next = NULL; // Last block points to NULL }
In this function:
To allocate memory, we need to get the first available block from the free list. Once we allocate a block, we remove it from the free list.
#include <stdio.h> #include <stdlib.h> #include <stddef.h> #define POOL_SIZE 1024 // Total memory pool size // Define a block structure with a pointer to the next free block typedef struct Block { struct Block *next; } Block; // Define the MemoryPool structure typedef struct { Block *freeList; unsigned char pool[POOL_SIZE]; // Pre-allocated pool } MemoryPool;
This function checks if the free list is empty. If not, it takes the first free block, removes it from the free list, and returns it to the caller.
When memory is freed, we return the block to the free list. This allows it to be reused for future allocations.
void initMemoryPool(MemoryPool *pool) { pool->freeList = (Block *)pool->pool; Block *current = pool->freeList; // Create a free list of blocks for (int i = 0; i < (POOL_SIZE / sizeof(Block)) - 1; i++) { current->next = (Block *)((unsigned char *)current + sizeof(Block)); current = current->next; } current->next = NULL; // Last block points to NULL }
Here, we add the freed block to the front of the free list by setting its next pointer to the current first block in the free list. This allows the block to be reused in the future.
Now that we have all the necessary functions, let’s put everything together and test our memory pool allocator.
void *allocateMemory(MemoryPool *pool) { if (pool->freeList == NULL) { printf("Memory pool exhausted!\n"); return NULL; } // Get the first free block Block *block = pool->freeList; pool->freeList = block->next; // Move the free list pointer return (void *)block; }
In this example:
When you run this program, you should see output similar to this:
void freeMemory(MemoryPool *pool, void *ptr) { Block *block = (Block *)ptr; block->next = pool->freeList; // Add the block to the free list pool->freeList = block; }
Memory pools are especially useful in real-time systems, embedded systems, and games, where low-latency and memory efficiency are critical.
Writing your own memory pool allocator can significantly optimize memory management for performance-critical applications. By managing memory directly, you can improve allocation speed, reduce fragmentation, and gain more control over how memory is used in your program. While this example is basic, you can extend it with additional features such as different block sizes or thread-safe memory allocation.
If you’re working on a project that requires efficient memory management, consider implementing your own memory pool. It’s a great way to dive deeper into memory management and improve the performance of your application.
Feel free to reach out if you have any questions or need further clarification. Happy coding! ?
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