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GCC vs. GCCGo: Key Differences
GCC and GCCGo are popular Go compilers that implement the Go language specification. Yet, they exhibit distinct differences.
Performance
GCCGo offers superior optimization capabilities. As a result, programs compiled using GCCGo generally run faster when CPU-bound. However, GCCGo is slower to compile compared to GCC.
Processor Support
GCCGo supports a wider range of processors, including ARM, SPARC, MIPS, PowerPC, and Alpha. Conversely, GCC primarily targets x86 (32-bit and 64-bit) and ARM processors.
Compatibility
GCCGo only supports Go version up to v1.2, creating a desynchronization with the latest Go releases. This limitation stems from the different development cycles of GCC and Go projects.
Runtime Behavior
GCCGo has a less precise garbage collector, potentially impacting performance in 32-bit environments with numerous small allocations garbage. On the other hand, GCCGo generates high-quality code in general.
Implementation
GCCGo is a frontend for GCC, while GCC is a standalone compiler. As of Go 1.5, the GCC and runtime are written entirely in Go, eliminating the need for a C compiler during distribution builds. However, GCCGo remains a valuable tool for specific use cases.
Historical Context
GCCGo was not the foundation for GCC, but rather developed by Ian Lance Taylor as an alternative implementation. Notably, a proprietary commercial Go compiler for Windows briefly existed, claiming self-hosting capabilities before fading into obscurity. Notable contributors to early Windows ports of Go include Hector Chu, Joe Poirier, Alex Brainman, and Wei Guangjing.
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