


Why can\'t I initialize class data members in C using direct initialization syntax?
Why Initializing Class Data Members with Direct Syntax Is Prohibited in C
Programmers may wonder why class data members cannot be assigned values using direct initialization syntax, similar to how local variables can. Consider the following example:
class test { public: void fun() { int a(3); std::cout <p>When compiling this code, errors will occur:</p><pre class="brush:php;toolbar:false">11 9 [Error] expected identifier before numeric constant 11 9 [Error] expected ',' or '...' before numeric constant
Why does this happen? Let's review the C standard's stance on class data member initialization.
Parsing Ambiguity
Early proposals for the direct initialization syntax explained that it was excluded to prevent parsing problems. For example, consider the following code:
struct S { int i(x); // data member with initializer // ... static int x; }; struct T { int i(x); // member function declaration // ... typedef int x; };
If direct initialization were allowed, parsing the declaration of struct S would become ambiguous. The compiler could interpret int i(x); either as a data member with an initializer or a member function declaration with a parameter.
Existing Resolution Rules
One solution is to rely on the rule that if a declaration can be interpreted as both an object and a function, it should be treated as a function. However, this rule already exists for block-scoped declarations, leading to potential confusion:
struct S { int i(j); // ill-formed...parsed as a member function, // type j looked up but not found // ... static int j; };
Another solution is to use the rule that if a declaration can be interpreted as both a type and something else, it should be treated as the latter. Again, this rule already exists for templates:
struct S { int i(x); // unabmiguously a data member int j(typename y); // unabmiguously a member function };
However, both these solutions introduce subtleties that are prone to misunderstanding.
Proposed Solution
To address these ambiguities, the C standard proposed allowing only initializers of the following forms:
- = initializer-clause
- { initializer-list }
This solves the ambiguity in most cases and avoids the need for additional rules.
In summary, the prohibition of direct initialization syntax for class data members in C stems from parsing ambiguities that could arise during the declaration of complex data structures involving both data members and function declarations or type definitions with similar signatures.
The above is the detailed content of Why can\'t I initialize class data members in C using direct initialization syntax?. For more information, please follow other related articles on the PHP Chinese website!

C# uses automatic garbage collection mechanism, while C uses manual memory management. 1. C#'s garbage collector automatically manages memory to reduce the risk of memory leakage, but may lead to performance degradation. 2.C provides flexible memory control, suitable for applications that require fine management, but should be handled with caution to avoid memory leakage.

C still has important relevance in modern programming. 1) High performance and direct hardware operation capabilities make it the first choice in the fields of game development, embedded systems and high-performance computing. 2) Rich programming paradigms and modern features such as smart pointers and template programming enhance its flexibility and efficiency. Although the learning curve is steep, its powerful capabilities make it still important in today's programming ecosystem.

C Learners and developers can get resources and support from StackOverflow, Reddit's r/cpp community, Coursera and edX courses, open source projects on GitHub, professional consulting services, and CppCon. 1. StackOverflow provides answers to technical questions; 2. Reddit's r/cpp community shares the latest news; 3. Coursera and edX provide formal C courses; 4. Open source projects on GitHub such as LLVM and Boost improve skills; 5. Professional consulting services such as JetBrains and Perforce provide technical support; 6. CppCon and other conferences help careers

C# is suitable for projects that require high development efficiency and cross-platform support, while C is suitable for applications that require high performance and underlying control. 1) C# simplifies development, provides garbage collection and rich class libraries, suitable for enterprise-level applications. 2)C allows direct memory operation, suitable for game development and high-performance computing.

C Reasons for continuous use include its high performance, wide application and evolving characteristics. 1) High-efficiency performance: C performs excellently in system programming and high-performance computing by directly manipulating memory and hardware. 2) Widely used: shine in the fields of game development, embedded systems, etc. 3) Continuous evolution: Since its release in 1983, C has continued to add new features to maintain its competitiveness.

The future development trends of C and XML are: 1) C will introduce new features such as modules, concepts and coroutines through the C 20 and C 23 standards to improve programming efficiency and security; 2) XML will continue to occupy an important position in data exchange and configuration files, but will face the challenges of JSON and YAML, and will develop in a more concise and easy-to-parse direction, such as the improvements of XMLSchema1.1 and XPath3.1.

The modern C design model uses new features of C 11 and beyond to help build more flexible and efficient software. 1) Use lambda expressions and std::function to simplify observer pattern. 2) Optimize performance through mobile semantics and perfect forwarding. 3) Intelligent pointers ensure type safety and resource management.

C The core concepts of multithreading and concurrent programming include thread creation and management, synchronization and mutual exclusion, conditional variables, thread pooling, asynchronous programming, common errors and debugging techniques, and performance optimization and best practices. 1) Create threads using the std::thread class. The example shows how to create and wait for the thread to complete. 2) Synchronize and mutual exclusion to use std::mutex and std::lock_guard to protect shared resources and avoid data competition. 3) Condition variables realize communication and synchronization between threads through std::condition_variable. 4) The thread pool example shows how to use the ThreadPool class to process tasks in parallel to improve efficiency. 5) Asynchronous programming uses std::as


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

MantisBT
Mantis is an easy-to-deploy web-based defect tracking tool designed to aid in product defect tracking. It requires PHP, MySQL and a web server. Check out our demo and hosting services.

ZendStudio 13.5.1 Mac
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 English version
Recommended: Win version, supports code prompts!

SublimeText3 Linux new version
SublimeText3 Linux latest version