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In Go, structs are passed by value, meaning that changes made to a struct within a function are not reflected in the original struct. This becomes apparent in the provided code, where a struct field reverts to its original value even though the value was seemingly changed within a method.
The problem lies in how the struct is passed to the method. In the given code, the TVManager method sendMessage() is modifying a copy of the connector field, and any changes made inside the method are not propagated back to the original struct.
To fix this, the method should use a pointer receiver. By prefixing the receiver with an asterisk (*), the method will receive a pointer to the actual struct instance and any changes made within the method will be applied to the original struct.
func (this *TVManager) sendMessage(message string) { fmt.Println("5", this.connector) payload := map[string]string{ "id": "0", "type": "request", "uri": "ssap://system.notifications/createToast", "payload": "{'message': 'This is a message'}", } this.connector.sendCommand(payload) fmt.Println("4", this.connector) }
Similarly, in the mock object, the sendCommand() method should also use a pointer receiver.
func (this *MockConnector) sendCommand(payload map[string]string) { fmt.Println("0", this) this.last_command = payload this.value = true fmt.Println("0", this) }
Another Go convention is to avoid using "this" or "self" as receiver names. Instead, it's recommended to use a concise and descriptive name that matches the method's functionality.
By implementing these changes, the struct field will be successfully updated without reverting to its original value.
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