


Can Asynchronous JavaScript Functions Be Executed Synchronously Without Freezing the UI?
Synchronous Execution of Asynchronous JavaScript Functions
In certain situations, it may be necessary to execute asynchronous JavaScript functions synchronously, but without freezing the UI. While this is generally not considered good practice, there are specific cases where it may be deemed necessary.
The Challenge
The goal is to block the function until the callback is called, without freezing the UI. This presents a challenge because blocking JavaScript typically results in UI freezes.
Possible Solution
One possible solution involves using polling to check a global variable that is set by the callback. Here's an example:
function doSomething() { // Callback sets received data to a global variable function callBack(d) { window.data = d; } // Start the async myAsynchronousCall(param1, callBack); } // Start the function doSomething(); // Clear the global data window.data = null; // Poll at an interval until data is found in the global var intvl = setInterval(function() { if (window.data) { clearInterval(intvl); console.log(data); } }, 100);
This approach allows the calling function to block until the data is received from the callback, without freezing the UI. However, it assumes that the doSomething() function can be modified to use the global variable.
Best Practice
It's important to note that this approach is considered a suboptimal solution. Ideally, asynchronous calls should be handled using callbacks or promises, rather than blocking the function. However, it may be necessary as a temporary workaround in certain codebases that cannot be easily modified.
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