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Embedding in Go: Pointer vs. Value
Embedding is a powerful technique in Go that allows you to reuse code and share functionality between types. When embedding, you can decide whether to embed a type by pointer or by value. This article explores the differences between these two approaches and provides guidance on which one is preferable.
Embedding by Pointer
Embedding by pointer involves creating a field in the embedding type that points to the embedded type. This allows for greater control over the embedded type, as you can access its pointer methods directly. For example:
type Bitmap struct { data [4][4]bool } type Renderer struct { *Bitmap on uint8 off uint8 }
Embedding by Value
Embedding by value, on the other hand, copies the embedded type into the embedding type. This approach results in a smaller memory footprint and eliminates the need to dereference pointers. For instance:
type Bitmap struct { data [4][4]bool } type Renderer struct { Bitmap // Embed by value on uint8 off uint8 }
Which Approach to Use?
The choice between embedding by pointer or by value depends on the specific use case. Consider the following factors:
Conclusion
Ultimately, the decision between embedding by pointer or by value is context-dependent. Understanding the differences between these approaches will help you make informed choices that optimize the performance and usability of your code.
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