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In JavaScript, developers have two primary options for creating classes and defining their public methods: via prototype or using this in the constructor. While the efficiency of these approaches has been the subject of debate, real-world experience sheds light on the practical significance of their performance differences.
Method 1, using prototype, typically results in faster method access since all instances of the class share the same function reference. However, this method prohibits the use of private instance variables.
Method 2, using this in the constructor, on the other hand, grants private instance variables but theoretically requires more memory and time for each instance to create its own function copy.
Contrary to these theoretical assumptions, web browsers often optimize for such scenarios. They may recognize and share the function copies, negating the potential memory and performance overhead of individualized function allocation.
Empirical evidence supports this optimization. jsperf.app/prototype-vs-this consistently demonstrates the speed advantage of prototype methods.
However, the practical impact of this performance difference is debatable. For most scenarios, it's unlikely to be the source of performance bottlenecks unless an exorbitant number of objects are instantiated rapidly.
In the rare instances where performance is a critical factor, micro-optimizations such as using prototype methods may be worthwhile. However, for general development, choosing the method that aligns with personal preference and code clarity is likely more impactful.
Additionally, JavaScript's convention of prefixing private variables with an underscore (_process()) offers a layer of implied privacy. While developers may respect this convention, enforcing true privacy may not be necessary in most cases.
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