Home > Article > Backend Development > Why Does Implicit Conversion of a Person Object to a String Result in Overload Resolution Failure?
Implicit string conversions are generally discouraged, with an operator overload for Person being a more appropriate solution. However, let's examine the following code to illustrate the issue:
<code class="cpp">#include <string> #include <ostream> #include <iostream> struct NameType { operator std::string() { return "wobble"; } }; struct Person { NameType name; }; int main() { std::cout << std::string("bobble"); std::cout << "wibble"; Person p; std::cout << p.name; // Error occurs here }</code>
The code compiles without errors when using GCC 4.3.4, giving the output:
<code class="Bash">bobble wibble</code>
However, attempting to implicitly convert the Person object to a string using << operator fails with overload resolution error:
<code class="Bash">prog.cpp:18: error: no match for ‘operator<<’ in ‘std::cout << p.Person::name’</code>
In this instance, the operator << is overloaded to handle std::string and const char*, however, there isn't a predefined overload that accepts a Person object and implicitly converts it to a string. As a result, the compiler fails to resolve the overload.
To rectify this issue, you should define an explicit operator << for the Person struct as a friend function, allowing the implicit conversion from a Person object to a string to work correctly.
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