Home >Web Front-end >JS Tutorial >How Does the pSBC Function Work for Shading, Blending, and Color Conversion?
This function, pSBC, takes a HEX or RGB web color and performs operations on it, such as shading, blending, or conversion between formats. Here's how it works:
Shading: pSBC can lighten or darken a color by a specified percentage. It accomplishes this without converting to HSL, unlike larger and slower HSL-based functions. The results of pSBC may therefore differ from those of HSL functions.
Blending: pSBC can blend two colors together using linear or logarithmic blending. By specifying the blending percentage, it can create a smooth transition between the two colors. Alpha channels are supported, allowing for transparent blending.
Conversion: pSBC automatically converts HEX to RGB or RGB to HEX when blending colors or performing shading. It also handles 3-digit HEX codes (e.g., "#C41") and expands them to standard 6-digit HEX codes.
Features:
Usage:
To use pSBC, you can pass it three parameters:
For example, pSBC(0.5, "rgb(20,60,200)", "rgba(200,60,20,0.67423)") would blend the two colors by 50%.
Code:
The code for pSBC is provided below:
<code class="js">const pSBC = (p, c0, c1, l = false) => { let r, g, b, P, f, t, h, i = parseInt; if (typeof p != "number" || p < -1 || p > 1 || typeof c0 != "string" || (c0[0] != "r" && c0[0] != "#") || (c1 && !a)) return null; if (!this.pSBCr) this.pSBCr = (d) => { let n = d.length, x = {}; if (n > 9) { [r, g, b, a] = d = d.split(","); n = d.length; if (n < 3 || n > 4) return null; x.r = i(r[3] == "a" ? r.slice(5) : r.slice(4)), x.g = i(g), x.b = i(b), x.a = a ? parseFloat(a) : -1 } else { if (n == 8 || n == 6 || n < 4) return null; if (n < 6) d = "#" + d[1] + d[1] + d[2] + d[2] + d[3] + d[3] + (n > 4 ? d[4] + d[4] : ""); d = i(d.slice(1), 16); if (n == 9 || n == 5) x.r = d >> 24 & 255, x.g = d >> 16 & 255, x.b = d >> 8 & 255, x.a = m((d & 255) / 0.255) / 1000; else x.r = d >> 16, x.g = d >> 8 & 255, x.b = d & 255, x.a = -1 } return x }; h = c0.length > 9, h = a ? c1.length > 9 ? true : c1 == "c" ? !h : false : h, f = this.pSBCr(c0), P = p < 0, t = c1 && c1 != "c" ? this.pSBCr(c1) : P ? { r: 0, g: 0, b: 0, a: -1 } : { r: 255, g: 255, b: 255, a: -1 }, p = P ? p * -1 : p, P = 1 - p; if (!f || !t) return null; if (l) r = m(P * f.r + p * t.r), g = m(P * f.g + p * t.g), b = m(P * f.b + p * t.b); else r = m((P * f.r ** 2 + p * t.r ** 2) ** 0.5), g = m((P * f.g ** 2 + p * t.g ** 2) ** 0.5), b = m((P * f.b ** 2 + p * t.b ** 2) ** 0.5); a = f.a, t = t.a, f = a >= 0 || t >= 0, a = f ? a < 0 ? t : t < 0 ? a : a * P + t * p : 0; if (h) return "rgb" + (f ? "a(" : "(") + r + "," + g + "," + b + (f ? "," + m(a * 1000) / 1000 : "") + ")"; else return "#" + (4294967296 + r * 16777216 + g * 65536 + b * 256 + (f ? m(a * 255) : 0)).toString(16).slice(1, f ? undefined : -2) };
Micro Functions:
If speed and size are your top priorities, you can use the two-liner RGB functions below. These functions sacrifice some features, such as error checking, HEX conversion, and alpha channel support. They are incredibly fast and small:
<code class="js">const RGB_Linear_Blend = (p, c0, c1) => { var i = parseInt, r = Math.round, P = 1 - p, [a, b, c, d] = c0.split(","), [e, f, g, h] = c1.split(","), x = d || h, j = x ? "," + (!d ? h : !h ? d : r((parseFloat(d) * P + parseFloat(h) * p) * 1000) / 1000 + ")") : ")"; return "rgb" + (x ? "a(" : "(") + r(i(a[3] == "a" ? a.slice(5) : a.slice(4)) * P + i(e[3] == "a" ? e.slice(5) : e.slice(4)) * p) + "," + r(i(b) * P + i(f) * p) + "," + r(i(c) * P + i(g) * p) + j; }; const RGB_Linear_Shade = (p, c) => { var i = parseInt, r = Math.round, [a, b, c, d] = c.split(","), P = p < 0, t = P ? 0 : 255 * p, P = P ? 1 + p : 1 - p; return "rgb" + (d ? "a(" : "(") + r(i(a[3] == "a" ? a.slice(5) : a.slice(4)) * P + t) + "," + r(i(b) * P + t) + "," + r(i(c) * P + t) + (d ? "," + d : ")"); }; const RGB_Log_Blend = (p, c0, c1) => { var i = parseInt, r = Math.round, P = 1 - p, [a, b, c, d] = c0.split(","), [e, f, g, h] = c1.split(","), x = d || h, j = x ? "," + (!d ? h : !h ? d : r((parseFloat(d) * P + parseFloat(h) * p) * 1000) / 1000 + ")") : ")";</code>
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