search
HomeBackend DevelopmentC++Why Does Variadic Macro Expansion Differ Between MSVC and GCC?

Why Does Variadic Macro Expansion Differ Between MSVC   and GCC?

Variadic Macro Expansion in MSVC

The variadic macro mechanism in MSVC behaves differently from the one in GCC, leading to difficulties in expanding macros with multiple arguments. Consider the following macros:

<code class="cpp">#define VA_NARGS_IMPL(_1, _2, _3, _4, _5, N, ...) N
#define VA_NARGS(...) VA_NARGS_IMPL(__VA_ARGS__, 5, 4, 3, 2, 1)

#define FULLY_EXPANDED(count, ...) \
  MAC ## count (__VA_ARGS__)

#define SEMI_EXPANDED(count, ...) FULLY_EXPANDED(count, __VA_ARGS__)

#define EXPAND_THESE(...) SEMI_EXPANDED(VA_NARGS(__VA_ARGS__), __VA_ARGS__)

#define ACTUAL_MACRO(x) parent->GetProperty<x>();
#define MAC1(a) ACTUAL_MACRO(a)
#define MAC2(a,b) MAC1(a) ACTUAL_MACRO(b)
#define MAC3(a,b,c) MAC2(a,b) ACTUAL_MACRO(c)
#define MAC4(a,b,c,d) MAC3(a,b,c) ACTUAL_MACRO(d)
#define MAC5(a,b,c,d,e) MAC4(a,b,c,d) ACTUAL_MACRO(e)</x></code>

In GCC, this macro would expand to:

<code class="cpp">struct MyStructure
{
  void Foo()
  {
    parent->GetProperty<property1>(); 
    parent->GetProperty<property2>(); 
    parent->GetProperty<property3>(); 
    parent->GetProperty<property4>();
  }

  Base * parent;
}</property4></property3></property2></property1></code>

However, in MSVC , it expands to:

<code class="cpp">struct MyStructure
{
  void Foo()
  {
    parent->GetProperty<property1 property2 property3 property4>();
  }

  Base * parent;
}</property1></code>

Explanation

The issue arises because MSVC applies macro expansion level-by-level, while GCC expands macros fully in one pass. Consider the macro invocation:

<code class="cpp">EXPAND_THESE(Property1, Property2, Property3, Property4)</code>
  • MSVC :

    1. VA_NARGS(Property1, Property2, Property3, Property4) -> 4
    2. SEMI_EXPANDED(4, Property1, Property2, Property3, Property4) -> MAC4(Property1, Property2, Property3, Property4)
    3. EXPAND_THESE(MAC4(Property1, Property2, Property3, Property4)) -> MAC4(Property1, Property2, Property3, Property4)
  • GCC:

    1. VA_NARGS(Property1, Property2, Property3, Property4) -> 4
    2. SEMI_EXPANDED(4, Property1, Property2, Property3, Property4) -> MAC4(Property1, Property2, Property3, Property4)
    3. EXPAND_THESE(MAC4(Property1, Property2, Property3, Property4)) -> MAC4(Property1, Property2, Property3, Property4)
      --> Further unfolds the MAC4 macro
      --> Equivalent to multiple lines of ACTUAL_MACRO calls

Workaround

To achieve similar behavior to GCC, one can employ Jeff Walden's approach, which involves creating additional macro helpers and using the COUNT_ARGS_MAX5 macro to determine the number of arguments:

<code class="cpp">#define FOO_CHOOSE_HELPER1(count) FOO##count
#define FOO_CHOOSE_HELPER2(count) FOO_CHOOSE_HELPER1(count)
#define FOO_CHOOSE_HELPER(count) FOO_CHOOSE_HELPER2(count)

#define ERROR(...) GLUE(FOO_CHOOSE_HELPER(COUNT_ARGS_MAX5(__VA_ARGS__)), (__VA_ARGS__))

#define ASSERT1(expr) singleArgumentExpansion(expr)
#define ASSERT2(expr, explain) twoArgumentExpansion(expr, explain)
#define ASSERT(...) GLUE(FOO_CHOOSE_HELPER(COUNT_ARGS_MAX5(__VA_ARGS__)), (__VA_ARGS__))</code>

Alternatively, the abstraction provided by the "GLUE" macro can be used to simplify the workaround:

<code class="cpp">#define OVERLOAD_MACRO2(name, count) name##count
#define OVERLOAD_MACRO1(name, count) OVERLOAD_MACRO2(name, count)
#define OVERLOAD_MACRO(name, count) OVERLOAD_MACRO1(name, count)

#define CALL_OVERLOAD(name, ...) GLUE(OVERLOAD_MACRO(name, COUNT_ARGS_MAX5(__VA_ARGS__)), (__VA_ARGS__))

#define ERROR1(title) printf("Error: %s\n", title);
#define ERROR2(title, message) \
    ERROR1(title); \
    printf("Message: %s\n", message);
#define ERROR(...) CALL_OVERLOAD(ERROR, __VA_ARGS__);

#define ASSERT1(expr) singleArgumentExpansion(expr)
#define ASSERT2(expr, explain) twoArgumentExpansion(expr, explain)
#define ASSERT(...) CALL_OVERLOAD(ASSERT, __VA_ARGS__);</code>

The above is the detailed content of Why Does Variadic Macro Expansion Differ Between MSVC and GCC?. For more information, please follow other related articles on the PHP Chinese website!

Statement
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Mastering Polymorphism in C  : A Deep DiveMastering Polymorphism in C : A Deep DiveMay 14, 2025 am 12:13 AM

Mastering polymorphisms in C can significantly improve code flexibility and maintainability. 1) Polymorphism allows different types of objects to be treated as objects of the same base type. 2) Implement runtime polymorphism through inheritance and virtual functions. 3) Polymorphism supports code extension without modifying existing classes. 4) Using CRTP to implement compile-time polymorphism can improve performance. 5) Smart pointers help resource management. 6) The base class should have a virtual destructor. 7) Performance optimization requires code analysis first.

C   Destructors vs Garbage Collectors : What are the differences?C Destructors vs Garbage Collectors : What are the differences?May 13, 2025 pm 03:25 PM

C destructorsprovideprecisecontroloverresourcemanagement,whilegarbagecollectorsautomatememorymanagementbutintroduceunpredictability.C destructors:1)Allowcustomcleanupactionswhenobjectsaredestroyed,2)Releaseresourcesimmediatelywhenobjectsgooutofscop

C   and XML: Integrating Data in Your ProjectsC and XML: Integrating Data in Your ProjectsMay 10, 2025 am 12:18 AM

Integrating XML in a C project can be achieved through the following steps: 1) parse and generate XML files using pugixml or TinyXML library, 2) select DOM or SAX methods for parsing, 3) handle nested nodes and multi-level properties, 4) optimize performance using debugging techniques and best practices.

Using XML in C  : A Guide to Libraries and ToolsUsing XML in C : A Guide to Libraries and ToolsMay 09, 2025 am 12:16 AM

XML is used in C because it provides a convenient way to structure data, especially in configuration files, data storage and network communications. 1) Select the appropriate library, such as TinyXML, pugixml, RapidXML, and decide according to project needs. 2) Understand two ways of XML parsing and generation: DOM is suitable for frequent access and modification, and SAX is suitable for large files or streaming data. 3) When optimizing performance, TinyXML is suitable for small files, pugixml performs well in memory and speed, and RapidXML is excellent in processing large files.

C# and C  : Exploring the Different ParadigmsC# and C : Exploring the Different ParadigmsMay 08, 2025 am 12:06 AM

The main differences between C# and C are memory management, polymorphism implementation and performance optimization. 1) C# uses a garbage collector to automatically manage memory, while C needs to be managed manually. 2) C# realizes polymorphism through interfaces and virtual methods, and C uses virtual functions and pure virtual functions. 3) The performance optimization of C# depends on structure and parallel programming, while C is implemented through inline functions and multithreading.

C   XML Parsing: Techniques and Best PracticesC XML Parsing: Techniques and Best PracticesMay 07, 2025 am 12:06 AM

The DOM and SAX methods can be used to parse XML data in C. 1) DOM parsing loads XML into memory, suitable for small files, but may take up a lot of memory. 2) SAX parsing is event-driven and is suitable for large files, but cannot be accessed randomly. Choosing the right method and optimizing the code can improve efficiency.

C   in Specific Domains: Exploring Its StrongholdsC in Specific Domains: Exploring Its StrongholdsMay 06, 2025 am 12:08 AM

C is widely used in the fields of game development, embedded systems, financial transactions and scientific computing, due to its high performance and flexibility. 1) In game development, C is used for efficient graphics rendering and real-time computing. 2) In embedded systems, C's memory management and hardware control capabilities make it the first choice. 3) In the field of financial transactions, C's high performance meets the needs of real-time computing. 4) In scientific computing, C's efficient algorithm implementation and data processing capabilities are fully reflected.

Debunking the Myths: Is C   Really a Dead Language?Debunking the Myths: Is C Really a Dead Language?May 05, 2025 am 12:11 AM

C is not dead, but has flourished in many key areas: 1) game development, 2) system programming, 3) high-performance computing, 4) browsers and network applications, C is still the mainstream choice, showing its strong vitality and application scenarios.

See all articles

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Atom editor mac version download

Atom editor mac version download

The most popular open source editor

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SAP NetWeaver Server Adapter for Eclipse

SAP NetWeaver Server Adapter for Eclipse

Integrate Eclipse with SAP NetWeaver application server.

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

PhpStorm Mac version

PhpStorm Mac version

The latest (2018.2.1) professional PHP integrated development tool