Serialization with Factory Pattern in C
This article discusses serialization in C and provides alternative approaches to the commonly used class ID switching pattern.
Problem:
The classical C serialization pattern involves switching over class IDs to deserialize objects. However, this approach is often considered an antipattern due to its potential for error-proneness and maintenance complexity.
Solution 1: Boost Serialization
Boost Serialization is a third-party library that simplifies serialization by automating the grunt work. It provides efficient and reliable methods for serializing and deserializing objects.
Solution 2: Factory Pattern with Registrable Classes
An alternative to class ID switching is to use a factory pattern with registrable classes. Here's a basic implementation in C :
<code class="cpp">template<typename k typename t> class Factory { private: typedef T* (*CreateObjectFunc)(); std::map<k createobjectfunc> mObjectCreator; public: template<typename s> void registerClass(K id) { mObjectCreator.insert(std::make_pair<k createobjectfunc>(id, &createObject<s>)); } bool hasClass(K id) { return mObjectCreator.find(id) != mObjectCreator.end(); } T* createObject(K id) { typename std::map<k createobjectfunc>::iterator iter = mObjectCreator.find(id); if (iter == mObjectCreator.end()) { return NULL; } return ((*iter).second)(); } };</k></s></k></typename></k></typename></code>
This approach allows for registering classes and creating objects dynamically, avoiding the need for manual class ID switching.
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