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Loading 8 Single-Precision Floats into an __m256 Variable on the Fly
In optimizing your Gaussian blur algorithm, you encounter the challenge of replacing a float array with an intrinsic __m256 variable for improved performance. To achieve this effectively, consider the following instructions:
Using AVX2:
Employ the PMOVZX instruction to extend your bytes to 32-bit integers in a 256-bit register. This process allows for in-place conversion to floats using the VCVTDQ2PS instruction. This strategy proves efficient even when dealing with multiple vectors.
Alternative Approach (for Non-AVX2)
If working with AVX1 or earlier, utilize the VPMOVZXBD instruction to extend the byte elements directly into a 256-bit register, followed by VCVTDQ2PS for float conversion.
Avoiding Shuffle Bottlenecks:
To minimize the number of shuffle operations, consider loading high 64-bit values via a broadcast operation and then shuffling them using VPMOVZX and VPSHUFB.
Compiling Woes:
Certain compilers, such as GCC and MSVC, may exhibit suboptimal code generation for VPMOVZXBD with memory operands. To mitigate this, manually implement a version that safely combines a load instruction with VPMOVZXBD.
Intrinsics Conundrum:
Unfortunately, there's a gap in the intrinsics repertoire for accessing VPMOVZXBD with memory operands. As such, you'll need to resort to clever coding techniques to avoid compromising code safety.
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