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Why is the new random library better than std::rand()?
Introduction
While std::rand() is a commonly used random number generator interface, the latest C version provides an extended new random library designed to address its limitations. This article examines the differences between std::rand() and the new library, highlighting advantages and performance considerations.
Drawbacks of std::rand()
Traditional rand() implementations employ Linear Congruential Generators (LCGs), which can exhibit weaknesses:
Advantages of the New Random Library
In contrast, the new random library in
Performance Comparison
The article includes a performance comparison between the older LCG-based rand() and the new Mersenne Twister-based generator. Surprisingly, the aggregate spread of random numbers generated by both methods was similar. However, the new library was significantly slower, approximately 4x slower than rand().
Recommendations
For basic applications or cases where randomness quality is not critical, std::rand() remains a viable option. However, for more demanding applications requiring high-quality and reproducible random numbers, the new random library is strongly recommended.
Performance Optimization
If performance is a concern, the article suggests using std::minstd_rand, an LCG-based generator provided by the new library, which offers a good balance between quality and performance.
Conclusion
The new random library in C addresses the limitations of std::rand() by providing higher-quality generators, explicit state management, and consistent seeding. While it may be slower in some cases, its advantages outweigh the performance drawback when randomness quality is paramount.
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