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In Go, concurrent access to shared maps requires careful consideration to avoid non-atomic writes. While mutexes can be employed, they introduce the use of primitives that may not align with the idiomatic Go approach.
One alternative is to leverage channels for concurrency control. This approach aligns with the Go philosophy of "share memory by communicating, don't communicate by sharing memory." Instead of directly manipulating the map, goroutines can communicate via channels, ensuring exclusive access to the shared data.
For example, in the original code, the following modifications can be made:
<code class="go">// key retrieval logic remains the same values := make(map[string]int) var valueCh = make(chan string) var setCh = make(chan map[string]int) // Handler for GET requests http.HandleFunc("/get", func(w http.ResponseWriter, r *http.Request) { key := getKey(r) valueCh <- key fmt.Fprint(w, <-valueCh) }) // Handler for SET requests http.HandleFunc("/set", func(w http.ResponseWriter, r *http.Request) { key := getKey(r) tmp := make(map[string]int) tmp[key] = rand.Int() setCh <- tmp }) // Map update goroutine go func() { for { select { case key := <-valueCh: valueCh <- values[key] case updatedMap := <-setCh: for k, v := range updatedMap { values[k] = v } } } }()</code>
In this revised code:
By adopting this channel-based approach, the code becomes more idiomatic, simplifies concurrency management, and adheres to the Go principles of avoiding shared memory.
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