Moving Objects and Timers
In this context, you want objects to randomly appear from the bottom of the screen, ascend to a certain height, and then descend back down in a manner similar to the game Fruit Ninja. However, you encounter an issue where all the objects begin at the same time due to the lack of staggered delays.
Solution:
To overcome this problem, you can introduce delays specific to each object. Below is an explanation of a possible approach using a Shape class with an ActionListener performing the movement based on a decreasing delay counter.
1. Shape Class with Delay and Movement Logic:
<code class="java">class Shape { private int randomDelayedStart; private boolean draw = false; private boolean down = false; private int y = D_HEIGHT; // Initial position at the bottom of the screen public void decreaseDelay() { if (randomDelayedStart <= 0) { draw = true; } else { randomDelayedStart -= 1; } } public void move() { if (draw) { if (y <= 50) { down = true; } if (down) { y += INCREMENT; } else { y -= INCREMENT; } } } }</code>
2. Random Initialization for Each Shape:
When creating each Shape object, you can randomly assign a delay value:
<code class="java">for (int i = 0; i < 20; i++) { int randXLoc = random.nextInt(D_WIDTH); int randomDelayedStart = random.nextInt(100); Shape shape = new Shape(randXLoc, randomDelayedStart); list.add(shape); }</code>
3. ActionListener to Trigger Shape Movement:
In a single Timer, an ActionListener can iterate through all shapes, decrement their delay counters, and invoke their movement methods:
<code class="java">ActionListener taskPerformer = new ActionListener() { public void actionPerformed(ActionEvent e) { for (Shape s : shapes) { s.decreaseDelay(); s.move(); repaint(); } } };</code>
4. Starting the Timer:
After initializing all shapes, start the timer to initiate the continuous movement:
<code class="java">timer.start();</code>
This approach allows for independent delays and movement for each shape, ensuring that they appear and move in a staggered manner, resembling the desired behavior in Fruit Ninja.
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