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Efficient Function Invocation with STL Map
To enhance the efficiency of function calls in your scripting engine, employing an STL map offers a viable solution. Unlike previous approaches that relied on if-else chains, a map provides a faster and more structured method.
To implement this using an STL map, you can define a type alias for the function pointer, such as ScriptFunction, and create a map script_map with keys as strings representing function names and values as pointers to the corresponding functions.
Here's an example:
<code class="cpp">typedef void (*ScriptFunction)(void); // function pointer type typedef std::unordered_map<std::string, ScriptFunction> script_map;</code>
Once the map is populated with your registered functions, you can invoke a function by passing its name as a string to the call_script function:
<code class="cpp">void call_script(const std::string& pFunction) { auto iter = m.find(pFunction); if (iter == m.end()) { // not found } (*iter->second)(); }</code>
While this approach introduces some overhead due to function calls, the gain in performance from avoiding lengthy if-else chains is likely to outweigh the cost. Alternatively, you could consider minimizing comparisons by checking a character at runtime, but this may result in slower execution.
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