Home >Backend Development >Golang >How to Marshal JSON Streams Without Loading the Entire Object in Memory?

How to Marshal JSON Streams Without Loading the Entire Object in Memory?

Barbara Streisand
Barbara StreisandOriginal
2024-10-28 19:16:29440browse

 How to Marshal JSON Streams Without Loading the Entire Object in Memory?

Marshaling JSON Streams Without Loading Entire Objects

Your goal is to encode a large data stream without holding the entire stream in memory. While JSON is a common data format, the standard library's json.Marshaler interface doesn't offer a straightforward way to achieve this.

Custom String Building

Currently, you're manually constructing the JSON string using WriteString, which is a reasonable approach given the lack of built-in functionality. This method ensures you only handle small chunks of data at a time.

Modifying encoding/json

If you're willing to modify the encoding/json package, you could patch the reflectValueQuoted function to handle channels as arrays. This would allow you to traverse channels and encode their values as they become available without buffering the entire stream.

Code Patch Example

Here's a modified version of the encoding/json code you could use:

<code class="go">// Inside switch:
case reflect.Chan:
    e.WriteByte('[')
    i := 0
    for {
        x, ok := v.Recv()
        if !ok {
            break
        }
        if i > 0 {
            e.WriteByte(',')
        }
        e.reflectValue(x)
        i++
    }
    e.WriteByte(']')</code>

Conclusion

The only current option to marshal JSON streams without loading the entire data is to manually construct the string as you're currently doing or modify the encoding/json package. Modifying the package requires some knowledge of the internal implementation and should be considered carefully.

The above is the detailed content of How to Marshal JSON Streams Without Loading the Entire Object in Memory?. For more information, please follow other related articles on the PHP Chinese website!

Statement:
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn