


Handling TCP Accepts in Go Concurrency: Is Using a Dedicated Goroutine the Best Approach?
TCP Accept and Go Concurrency Model
The Go concurrency model emphasizes the use of channels for communication between goroutines. However, when working with TCP listeners in Go, the net.TCPListener.Accept() method blocks the current goroutine until a connection is accepted, seemingly contradicting the Go concurrency paradigm.
Lack of Proper Select and Blocking Options
Unlike system accept calls, Accept() lacks proper select support and the ability to set blocking options for server sockets. This forces developers to resort to the following workaround:
<code class="go">acceptChannel = make(chan *Connection) go func() { for { rw, err := listener.Accept() if err != nil { ... handle error ... close(acceptChannel) ... return } s.acceptChannel <p>This pattern allows multiplexing Accept() with other channels using select, but it introduces a separate goroutine for each socket being listened on.</p> <p><strong>Is This the Correct Idiom?</strong></p> <p>This approach is indeed valid and follows the Go concurrency model. Goroutines are lightweight and inexpensive, so creating multiple goroutines for socket listening is generally acceptable.</p> <p><strong>Alternative Approach</strong></p> <p>For more sophisticated requirements, such as implementing a select with a timeout, one can push new connections to a channel and multiplex it with a timer:</p> <pre class="brush:php;toolbar:false"><code class="go">newConns := make(chan net.Conn) // For every listener spawn the following routine go func(l net.Listener) { for { c, err := l.Accept() if err != nil { // handle error newConns <p>This approach allows for more control over the select and timeout behavior.</p> <p>In conclusion, while the Accept() method blocks, it still fits within the Go concurrency model. The choice of approach depends on the specific requirements and performance considerations of the application.</p></code>
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