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HomeJavajavaTutorialHow to Efficiently Switch Between JPanels in a JFrame Using CardLayout?

How to Efficiently Switch Between JPanels in a JFrame Using CardLayout?

Switching JPanels within a JFrame

Problem:

How can I programmatically switch between different JPanels within a JFrame, where each panel serves a distinct purpose, such as a menu or game interface?

Solution:

Instead of removing and adding panels, utilize a CardLayout, which provides an efficient way to manage multiple panels within a container. Here's how to implement it:

  1. Create a CardLayout object and assign it to a JPanel as its layout manager:
CardLayout cardLayout = new CardLayout();
JPanel mainPanel = new JPanel(cardLayout);
  1. Add the desired panels to the main panel, identifying each with a unique name:
mainPanel.add(menuPanel, "menu");
mainPanel.add(gamePanel, "game");
  1. In the game logic, invoke the show() method on the CardLayout to display the desired panel:
cardLayout.show(mainPanel, "game");

Benefits of Using CardLayout:

  1. Easily switch between panels without the need for complex add/remove operations.
  2. Simplify code structure and reduce the risk of runtime errors.
  3. Efficiently manage multiple panels within a single container.

Code Example:

import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class GameFrame extends JFrame {

    CardLayout cardLayout; // CardLayout for managing panels
    JPanel mainPanel; // Main panel to hold the different JPanels

    public GameFrame() {
        cardLayout = new CardLayout();
        mainPanel = new JPanel(cardLayout);

        MenuPanel menuPanel = new MenuPanel(); // Menu panel
        GamePanel gamePanel = new GamePanel(); // Game panel

        mainPanel.add(menuPanel, "menu"); // Add menu panel with "menu" identifier
        mainPanel.add(gamePanel, "game"); // Add game panel with "game" identifier

        JButton startGameButton = new JButton("Start Game");
        startGameButton.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                cardLayout.show(mainPanel, "game"); // Show game panel when button is clicked
            }
        });

        add(mainPanel); // Add main panel to the JFrame
        add(startGameButton, BorderLayout.SOUTH); // Add the start game button below the main panel

        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setSize(new Dimension(600, 400));
        setVisible(true);
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(() -> new GameFrame());
    }

    class MenuPanel extends JPanel { // Menu panel with menu text

        MenuPanel() {
            setBackground(Color.GREEN);
            add(new JLabel("Menu"));
        }
    }

    class GamePanel extends JPanel { // Game panel with game text

        GamePanel() {
            setBackground(Color.BLUE);
            add(new JLabel("Game"));
        }
    }
}

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