Home >Backend Development >C++ >Qt Signals: DirectConnection vs. QueuedConnection: Which Should You Choose?
Question:
When dealing with Qt signals, how do DirectConnection and QueuedConnection work, and when should each be used?
Answer:
DirectConnection:
When using a DirectConnection, the slot method is executed directly in the thread of the object emitting the signal. This means that the slot method will be called immediately and synchronously.
QueuedConnection:
In contrast, when using a QueuedConnection, the signal emission is queued, and the slot method is executed later in the event loop of the receiving object. This allows for asynchronous and thread-safe communication between objects.
When to Use Each:
DirectConnection:
QueuedConnection:
Example Usage:
<code class="cpp">// Direct connection - slot method called immediately in the emitting object's thread connect(button, &QPushButton::clicked, this, &MainWindow::onButton_Clicked, Qt::DirectConnection); // Queued connection - slot method called asynchronously in the event loop of this object connect(backgroundThread, &QThread::finished, this, &MainWindow::onBackgroundThread_Finished, Qt::QueuedConnection);</code>
Additional Note:
If a connection method is not explicitly specified, Qt will automatically choose a DirectConnection for objects on the same thread and a QueuedConnection for objects on different threads, unless overridden by user-defined logic.
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