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Understanding Keyboard Input in Pygame
Getting keyboard input in Pygame is essential for creating interactive games and applications. While using KEYDOWN and KEYUP events provides information at the exact moment a key is pressed or released, it may be insufficient for scenarios where you need to know whether a key is currently held down.
Key State Retrieval with pygame.key.get_pressed()
To obtain the current state of all keys, you can use the pygame.key.get_pressed() function. This function returns a list of boolean values, where each element corresponds to the state of a specific key. A True value indicates the key is currently pressed, while False indicates it's not.
For example, to check if the up or down arrow key is being pressed:
<code class="python">keys = pygame.key.get_pressed() if keys[pygame.K_UP]: # [...] if keys[pygame.K_DOWN]: # [...]</code>
Usage in the Main Application Loop
To continuously retrieve the key state, you should incorporate this logic into your main application loop:
<code class="python">run = True while run: for event in pygame.event.get(): if event.type == pygame.QUIT: run = False keys = pygame.key.get_pressed() if keys[pygame.K_UP]: # [...] if keys[pygame.K_DOWN]: # [...]</code>
Note: The key states returned by pygame.key.get_pressed() are updated when events are handled using pygame.event.pump() or pygame.event.get().
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