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Preserving Buffer While Reading Arbitrary Bytes from a Connection in Go
In situations where a stream of data must be read from a connection and further processed in chunks, a common challenge arises: handling varying stream lengths and accommodating arbitrary byte counts.
Consider the following code snippet where a 256-byte buffer is used to read and handle data from a connection:
buf := make([]byte, 256) for { n, err := conn.Read(buf) fmt.Println(string(buf)) if err != nil || n== 0 { return } Handle(buf[:n]) }
While this approach works well when sufficient bytes are available, it encounters issues when the stream ends, resulting in less than 256 bytes being readable. To gracefully handle this scenario, an alternative solution is required.
One approach is to utilize a bytes.Buffer, which provides a convenient way to gather data received from the connection. By leveraging bytes.Buffer, the complete stream of data can be accumulated and passed to the desired handler in a single operation:
var b bytes.Buffer if _, err := io.Copy(&b, conn); err != nil { return err } Handle(b.Bytes())
With this implementation, the Handle function receives the entire stream of data as a single byte slice, ensuring seamless processing regardless of its length.
By embracing this approach, developers can effectively handle streams of arbitrary length, preserving the desired buffer size while maintaining the integrity of the data received from the connection.
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