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Deciphering the ~~ Operator in JavaScript
While delving into a game physics library, you may have encountered the enigmatic ~~ operator. Its resemblance to the ~ (bitwise NOT) operator prompts you to question its functionality. Is it merely a double negation, returning the same value?
Surprisingly, the ~~ operator actually transcends its bitwise NOT origins. It serves a unique purpose in JavaScript: eliminating everything after the decimal point.
Reasoning Behind Decimal Point Removal
This behavior stems from the implicit conversion of operands to signed 32-bit integers before bitwise operations are performed. Consequently, the ~~ operator behaves as follows:
function(x) { if(x < 0) return Math.ceil(x); else return Math.floor(x); }
However, it's crucial to note that this conversion is only applicable when the input value (x) falls within the range of -(2^31) to 2^31 - 1. Exceeding these boundaries results in data overflow, potentially leading to unexpected behavior.
Advantages and Drawbacks of Using ~~
Despite its ability to convert strings to numbers, the use of ~~ should be approached with caution due to its susceptibility to overflow. Additionally, its intended purpose is not fully aligned with numerical conversions. Instead, x or Number(x) offer more reliable and intuitive options.
Bitwise NOT Logic
To understand why ~~ acts as a double negation for 32-bit integers, let's consider the example of -43.2:
This double negation effectively "reverses" the data to its initial state before decimal truncation.
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