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In Go, a goroutine is a lightweight thread of execution that can be created using the go keyword. The main goroutine is the first goroutine created when a Go program starts, and it is responsible for initializing the program and starting other goroutines. Spawned goroutines are created by other goroutines, and they can be used to perform tasks in parallel.
One of the key differences between the main goroutine and spawned goroutines is their stack size. The main goroutine's stack size is typically much larger than the stack size of spawned goroutines. This is because the main goroutine is responsible for handling system calls and other tasks that require a larger stack size.
The stack size of spawned goroutines can be adjusted using the GODEBUG=gcflags=-G=10 environment variable. This variable sets the stack size to 10 megabytes, which is the maximum stack size that can be used by a goroutine.
Another difference between the main goroutine and spawned goroutines is the way that they allocate memory. The main goroutine allocates memory from the heap, while spawned goroutines allocate memory from the stack. This is because the main goroutine is responsible for managing the program's memory, while spawned goroutines are not.
Spawned goroutines should be used when you need to perform tasks in parallel. This can be useful for improving the performance of your program, especially when performing I/O operations.
Here are some examples of when you might use spawned goroutines:
The following example shows how to create a spawned goroutine to perform a simple task:
<code class="go">package main import ( "fmt" "runtime" ) func main() { // Create a new goroutine to print a message. go func() { fmt.Println("Hello from a goroutine!") }() // Wait for the goroutine to finish. runtime.Gosched() }</code>
In this example, the go keyword is used to create a new goroutine. The goroutine is then executed concurrently with the main goroutine. The runtime.Gosched() function is used to wait for the goroutine to finish.
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