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Using Swing Timer and SwingWorker to Update JLabel Continuously
In order to regularly update a JLabel with the results of a time-consuming activity, it is recommended to employ both a Swing Timer and a SwingWorker. The Swing Timer handles recurring tasks, while the SwingWorker manages time-consuming undertakings. Here's a sample code that illustrates how this strategy functions:
<code class="java">import java.awt.event.*; import javax.swing.*; import java.net.Socket; public class LabelUpdateUsingTimer { static String hostnameOrIP = "stackoverflow.com"; int delay = 5000; JLabel label = new JLabel("0000"); LabelUpdateUsingTimer() { label.setFont(label.getFont().deriveFont(120f)); ActionListener timerListener = new ActionListener() { @Override public void actionPerformed(ActionEvent e) { new PingWorker().execute(); } }; Timer timer = new Timer(delay, timerListener); timer.start(); JOptionPane.showMessageDialog( null, label, hostnameOrIP, JOptionPane.INFORMATION_MESSAGE); timer.stop(); } class PingWorker extends SwingWorker { int time; @Override protected Object doInBackground() throws Exception { time = pingTime(); return new Integer(time); } @Override protected void done() { label.setText("" + time); } }; public static int pingTime() { Socket socket = null; long start = System.currentTimeMillis(); try { socket = new Socket(hostnameOrIP, 80); } catch (Exception weTried) { } finally { if (socket != null) { try { socket.close(); } catch (Exception weTried) {} } } long end = System.currentTimeMillis(); return (int) (end - start); } public static void main(String[] args) { Runnable r = new Runnable() { @Override public void run() { new LabelUpdateUsingTimer(); } }; SwingUtilities.invokeLater(r); } }</code>
For more details regarding the Event Dispatch Thread and executing repetitive or extended tasks in a GUI, please consult the Concurrency in Swing document.
How the Code Works:
By employing this technique, you can continuously update a JLabel with the latest results of a time-consuming task, enabling real-time monitoring and user interaction.
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