Home >Backend Development >Python Tutorial >How to Make a Bouncing Ball in PyGame without Relying on Vector2 Class?

How to Make a Bouncing Ball in PyGame without Relying on Vector2 Class?

Mary-Kate Olsen
Mary-Kate OlsenOriginal
2024-10-18 20:57:02733browse

How to Make a Bouncing Ball in PyGame without Relying on Vector2 Class?

Bouncing Ball in PyGame Without Vector2 Class

In this scenario, you're encountering an issue making a ball bounce off walls in PyGame's script, particularly when colliding with the top wall. Despite your research, you're still experiencing challenges.

Nested Loops and Alternative Approach:

The main issue is multiple nested loops. Instead, continuously move the ball within the application loop.

<code class="python">box.y -= box.vel_y        
box.x += box.vel_x</code>

Defining a Rectangular Region:

Create a rectangular region, or bounds, for the ball using a PyGame Rect object. This will define the area within which the ball can move.

<code class="python">bounds = window.get_rect() # full screen</code>

Or, you can specify a specific rectangular region:

<code class="python">bounds = pygame.Rect(450, 200, 300, 200) </code>

Changing Direction of Movement:

When the ball hits the bounds, change its direction of movement using the following code:

<code class="python">if box.x - box.radius < bounds.left or box.x + box.radius > bounds.right:
    box.vel_x *= -1 
if box.y - box.radius < bounds.top or box.y + box.radius > bounds.bottom:
    box.vel_y *= -1 </code>

Example:

Here's an example that demonstrates this approach:

<code class="python">import pygame

box = Circle(600,300,10)

run = True
start = False
clock = pygame.time.Clock()

while run:                     
    clock.tick(120)  

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False

    keys = pygame.key.get_pressed()
    if keys[pygame.K_SPACE]:
        start = True

    bounds = pygame.Rect(450, 200, 300, 200)
    if start:
        box.y -= box.vel_y        
        box.x += box.vel_x

        if box.x - box.radius < bounds.left or box.x + box.radius > bounds.right:
            box.vel_x *= -1 
        if box.y - box.radius < bounds.top or box.y + box.radius > bounds.bottom:
            box.vel_y *= -1 

    window.fill((0,0,0))
    pygame.draw.rect(window, (255, 0, 0), bounds, 1)
    pygame.draw.circle(window, (44,176,55), (box.x, box.y), box.radius)
    pygame.display.update()</code>

This example includes a red rectangle representing the bounds within which the ball moves and bounces off the walls.

The above is the detailed content of How to Make a Bouncing Ball in PyGame without Relying on Vector2 Class?. For more information, please follow other related articles on the PHP Chinese website!

Statement:
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn